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Help with creating assassin's for my party.
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<blockquote data-quote="BLACKDIRGE" data-source="post: 743729" data-attributes="member: 1953"><p>Ok here you go. 12th level hobgoblin assassin made with a 32 point by and equipped with NPC value gear. Hope you like.</p><p></p><p>**************************************************</p><p></p><p><strong>Hedek Mal Varod, male Hobgoblin Ftr2/Rog5/Asn5:</strong> CR 12; ECL 12; Medium-size Humanoid (hobgoblin); HD 2d10+6 plus 10d6+30; hp 87; Init +9; Spd 30 ft; AC 21 (+5 Dex, +6 mithral shirt); Melee <em>+1 dagger</em> +10/+5 (1d4+4/19-20 crit x2) and <em>+1 dagger</em> +10 (1d4+2/19-20 critx2) or Ranged masterwork dagger +15/+10 (1d4+4/19-20 crit x2) ; SA sneak attack +6d6, death attack, poison use; SQ darkvision 60 ft., evasion, uncanny dodge (Dex to AC, can’t be flanked), +2 save vs. poison; AL LE; SV Fort +8, Ref +12, Will +3; Str 16, Dex 20, Con 16, Int 14, Wis 12, Cha 11.</p><p></p><p><em>Skills (100 points):</em> Climb +15, Disable Device +7, Escape Artist +13, Gather Information +8, Hide +16, Intimidate +8, Jump +39, Listen +12, Move Silently +25, Open Lock +15, Search +10, Spot +12, Tumble +17</p><p></p><p><em>Feats:</em> Two Weapon Fighting, Ambidexterity, Point Blank Shot, Far Shot, Precise Shot, Quick Draw, Improved Initiative.</p><p></p><p><strong>Assassin Spells Prepared (2/2 DC = 12 + spell level):</strong> 1st – <em>change self, spider climb.</em> 2nd – <em>darkness, undetectable alignment.</em></p><p></p><p><strong>Evasion (Ex):</strong> If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Hedek takes no damage with a successful saving throw.</p><p></p><p><strong>Death Attack:</strong> If Hedek studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Hedek's choice). A victim who fails his or her Fortitude saving throw (DC 17) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds.</p><p></p><p><strong>Poison Use:</strong> Hedek is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.</p><p></p><p><em>Equipment: +2 mithral shirt, +1 dagger (2), +2 gloves of dexterity, ring of jumping, ring of climbing, cloak of resistance +1, boots of elvenkind</em>, masterwork dagger (10)</p><p></p><p>Hedek Mal Varod is an outcast. An outcast from his own people, despised for his lack of honor and willingness to kill with stealth, he has become a hate filled pariah. Now little more than a murderous knife skulking on the edge of society, his lethal profession fills him both with a savage eagerness and a burning resentment. Unaccepted by all but the most fringe element of human civilization the deadly hobgoblin has nonetheless never lacked for work. His fees are somewhat less than other assassins of his caliber simply because he enjoys his murderous occupation more than most. Death has become a cathartic release for the bitter hobgoblin as he indulges his resentment and anger upon his victims.</p><p></p><p>Hedek does not accept contracts that require him to interact with society to a great degree for he is anything but subtle. The brutal and efficient hobgoblin prefers assignments that leave him alone with his victims for extended periods of time so that he can dispatch them at his leisure. His natural abilities and magical equipment make him an excellent cat burglar and there are few dwellings that he cannot easily gain access to. Hedek favors the dagger as it allows him to get close to his victims and experience their anguish more fully but he is no fool and is an accomplished knife thrower when the situation requires him to kill from a distance. </p><p></p><p>Hedek is a tall muscular hobgoblin and is rarely seen without his weapons and armor. His face is tattooed with the symbols of his former clan and he takes great pains to hide these with either makeup or magic. Hedek can usually be found in the less desirable districts of whatever town he happens to be in and usually has a network of informants working for him that can pass on messages to the assassin should anyone require his services.</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 743729, member: 1953"] Ok here you go. 12th level hobgoblin assassin made with a 32 point by and equipped with NPC value gear. Hope you like. ************************************************** [b]Hedek Mal Varod, male Hobgoblin Ftr2/Rog5/Asn5:[/b] CR 12; ECL 12; Medium-size Humanoid (hobgoblin); HD 2d10+6 plus 10d6+30; hp 87; Init +9; Spd 30 ft; AC 21 (+5 Dex, +6 mithral shirt); Melee [i]+1 dagger[/i] +10/+5 (1d4+4/19-20 crit x2) and [i]+1 dagger[/i] +10 (1d4+2/19-20 critx2) or Ranged masterwork dagger +15/+10 (1d4+4/19-20 crit x2) ; SA sneak attack +6d6, death attack, poison use; SQ darkvision 60 ft., evasion, uncanny dodge (Dex to AC, can’t be flanked), +2 save vs. poison; AL LE; SV Fort +8, Ref +12, Will +3; Str 16, Dex 20, Con 16, Int 14, Wis 12, Cha 11. [i]Skills (100 points):[/i] Climb +15, Disable Device +7, Escape Artist +13, Gather Information +8, Hide +16, Intimidate +8, Jump +39, Listen +12, Move Silently +25, Open Lock +15, Search +10, Spot +12, Tumble +17 [i]Feats:[/i] Two Weapon Fighting, Ambidexterity, Point Blank Shot, Far Shot, Precise Shot, Quick Draw, Improved Initiative. [b]Assassin Spells Prepared (2/2 DC = 12 + spell level):[/b] 1st – [i]change self, spider climb.[/i] 2nd – [i]darkness, undetectable alignment.[/i] [b]Evasion (Ex):[/b] If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, Hedek takes no damage with a successful saving throw. [b]Death Attack:[/b] If Hedek studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Hedek's choice). A victim who fails his or her Fortitude saving throw (DC 17) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds. [b]Poison Use:[/b] Hedek is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade. [i]Equipment: +2 mithral shirt, +1 dagger (2), +2 gloves of dexterity, ring of jumping, ring of climbing, cloak of resistance +1, boots of elvenkind[/i], masterwork dagger (10) Hedek Mal Varod is an outcast. An outcast from his own people, despised for his lack of honor and willingness to kill with stealth, he has become a hate filled pariah. Now little more than a murderous knife skulking on the edge of society, his lethal profession fills him both with a savage eagerness and a burning resentment. Unaccepted by all but the most fringe element of human civilization the deadly hobgoblin has nonetheless never lacked for work. His fees are somewhat less than other assassins of his caliber simply because he enjoys his murderous occupation more than most. Death has become a cathartic release for the bitter hobgoblin as he indulges his resentment and anger upon his victims. Hedek does not accept contracts that require him to interact with society to a great degree for he is anything but subtle. The brutal and efficient hobgoblin prefers assignments that leave him alone with his victims for extended periods of time so that he can dispatch them at his leisure. His natural abilities and magical equipment make him an excellent cat burglar and there are few dwellings that he cannot easily gain access to. Hedek favors the dagger as it allows him to get close to his victims and experience their anguish more fully but he is no fool and is an accomplished knife thrower when the situation requires him to kill from a distance. Hedek is a tall muscular hobgoblin and is rarely seen without his weapons and armor. His face is tattooed with the symbols of his former clan and he takes great pains to hide these with either makeup or magic. Hedek can usually be found in the less desirable districts of whatever town he happens to be in and usually has a network of informants working for him that can pass on messages to the assassin should anyone require his services. [/QUOTE]
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