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Help with creating assassin's for my party.
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<blockquote data-quote="Wippit Guud" data-source="post: 747839" data-attributes="member: 720"><p>Focused little killer he is....</p><p></p><p>Rutger Dag, male Human Ran5/Ass7: CR 12; ECL 12; Medium-size Humanoid (human); HD 5d10+7d6+24; 81 hp; Init +4; Spd 30 ft; AC 21 (+5 mithril shirt, +4 dex, +2 ring); Melee +1 short sword +11/+6 (1d6+5/19-20 crit x2) and +1 dagger +11/+5 (1d4+3/19-20 crit x2); SA favored enemy (human, elf) sneak attack +4d6, death attack, poison use; SQ uncanny dodge (Dex to AC, can’t be flanked), +3 save vs. poison; AL NE; SV Fort +8, Ref +11, Will +5; Str 18, Dex 18, Con 14, Int 12, Wis 14, Cha 13.</p><p></p><p>Skills (85 points): Decipher Script +6, Disable Device +9, Disguise +5, Escape Artist +9, Gather Information +6, Hide +17, Listen +12, Move Silently +17, Search +4, Spot +12, Wilderness Lore +10</p><p></p><p>Feats: Two Weapon Fighting, Ambidexterity, Track, Improved two-weapon fighting, Dodge, Mobility, Spring Attack, Expertise, Improved Trip</p><p></p><p>Assassin Spells Prepared (3/1/1 DC = 11 + spell level): 1st- change self, obscuring mist, spider climb. 2nd- alter self. 3rd- invisibility</p><p></p><p>Favored Enemy: Rutger gains a +2 bonus vs humans, and a +1 bonus vs elves, for Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks. He also gains this bonus for damage for melee, and for ranged within 30ft. The damage bonus doesn't apply to creatures immune to crititcal hits.</p><p></p><p>Death Attack: If Rutge studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Rutger's choice). A victim who fails his or her Fortitude saving throw (DC 17) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds.</p><p></p><p>Poison Use: Rutger is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade.</p><p></p><p>Equipment: +1 glamored mithral shirt, +1 short sword, +1 dagger, +2 gloves of dexterity, ring of protection +1, ring of mind shielding, potion of haste, potion of gaseous form, potion of fly, potion of displacement</p><p></p><p>Background:</p><p>I suck at backgrounds.</p></blockquote><p></p>
[QUOTE="Wippit Guud, post: 747839, member: 720"] Focused little killer he is.... Rutger Dag, male Human Ran5/Ass7: CR 12; ECL 12; Medium-size Humanoid (human); HD 5d10+7d6+24; 81 hp; Init +4; Spd 30 ft; AC 21 (+5 mithril shirt, +4 dex, +2 ring); Melee +1 short sword +11/+6 (1d6+5/19-20 crit x2) and +1 dagger +11/+5 (1d4+3/19-20 crit x2); SA favored enemy (human, elf) sneak attack +4d6, death attack, poison use; SQ uncanny dodge (Dex to AC, can’t be flanked), +3 save vs. poison; AL NE; SV Fort +8, Ref +11, Will +5; Str 18, Dex 18, Con 14, Int 12, Wis 14, Cha 13. Skills (85 points): Decipher Script +6, Disable Device +9, Disguise +5, Escape Artist +9, Gather Information +6, Hide +17, Listen +12, Move Silently +17, Search +4, Spot +12, Wilderness Lore +10 Feats: Two Weapon Fighting, Ambidexterity, Track, Improved two-weapon fighting, Dodge, Mobility, Spring Attack, Expertise, Improved Trip Assassin Spells Prepared (3/1/1 DC = 11 + spell level): 1st- change self, obscuring mist, spider climb. 2nd- alter self. 3rd- invisibility Favored Enemy: Rutger gains a +2 bonus vs humans, and a +1 bonus vs elves, for Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks. He also gains this bonus for damage for melee, and for ranged within 30ft. The damage bonus doesn't apply to creatures immune to crititcal hits. Death Attack: If Rutge studies his victim for 3 rounds and then makes a sneak attack within the next 3 rounds with a melee weapon that successfully deals damage, the sneak attack may also paralyze or kill the target (Rutger's choice). A victim who fails his or her Fortitude saving throw (DC 17) against the kill effect dies. If the saving throw fails against the paralysis, the victim's mind and body become enervated, making him or her completely helpless and unable to act for 1d6+1 rounds. Poison Use: Rutger is trained in the use of poison and never risks accidentally poisoning himself when applying poison to a blade. Equipment: +1 glamored mithral shirt, +1 short sword, +1 dagger, +2 gloves of dexterity, ring of protection +1, ring of mind shielding, potion of haste, potion of gaseous form, potion of fly, potion of displacement Background: I suck at backgrounds. [/QUOTE]
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