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<blockquote data-quote="Byrons_Ghost" data-source="post: 620167" data-attributes="member: 7396"><p>First off- Masks of Nyarlathotep (he's one of the Outer Gods <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> ) is an excellent campaign. I think someone's doing a PbP in the IC section, in fact, if you want to see what it's like. BUT it's extremely long (six module-length chapters at about 160 pages total) and horribly complex for both Keepers and Investigators- the plot is convoluted and there's an ungodly amount of information to track. When run with it's original rules it's also pretty lethal. Each campaign I've seen has had at least a dozen or so character deaths. So, to sum up, it's probably not something you'd want to start off with.</p><p></p><p>In addition to having to convert stats, Masks is also set in the 1920s, while the CoC d20 is set in present-day. So it also sort of depends on what time period you'd like to use. Personally, I think that modern day would probably be easier for a new group. The two modern-day books I've gotten recently are Unseen Masters and Goatswood. Both are excellent. Unseen Masters is three long scenarios. Not all of them (especially the second, which deals with the actions of an already-insane PC) may be what you want. But the first one ("The Wild Hunt", a murder mystery set in New York) is a good intro to the game. Goatswood has shorter scenarios, and they're connected more by geography than theme. But most of the scenarios are quite good, and the variety will allow you to pick and choose more. Also, it has a sort of location- based setting in that the PCs inherit a house in the country, so it may be helpful in giving you and them a sort of grounding framework to go with.</p><p></p><p>If your'e doing 1920s, I'd suggest checking out the Lovecraft Country books: Escape from Innsmouth, Arkham Unveiled, and Return to Dunwich. These latter two have recently been re-released with d20 stats, so will require less conversion work. All of the books are combinations of setting and scenario. Dunwich would probably require the most from you, as it's heavy on setting. Escape from Innsmouth has some excellent hooks for new characters. I haven't had a chance to look through Arkham yet.</p><p></p><p>You should definately read some Lovecraft- I think you can find most of his stuff on the web these days. Also, check out the chaosium.com site for a product list to see what these books are like. Better yet, just go to the gaming store, flip through them, and decide based on what you think your players would enjoy.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 620167, member: 7396"] First off- Masks of Nyarlathotep (he's one of the Outer Gods :cool: ) is an excellent campaign. I think someone's doing a PbP in the IC section, in fact, if you want to see what it's like. BUT it's extremely long (six module-length chapters at about 160 pages total) and horribly complex for both Keepers and Investigators- the plot is convoluted and there's an ungodly amount of information to track. When run with it's original rules it's also pretty lethal. Each campaign I've seen has had at least a dozen or so character deaths. So, to sum up, it's probably not something you'd want to start off with. In addition to having to convert stats, Masks is also set in the 1920s, while the CoC d20 is set in present-day. So it also sort of depends on what time period you'd like to use. Personally, I think that modern day would probably be easier for a new group. The two modern-day books I've gotten recently are Unseen Masters and Goatswood. Both are excellent. Unseen Masters is three long scenarios. Not all of them (especially the second, which deals with the actions of an already-insane PC) may be what you want. But the first one ("The Wild Hunt", a murder mystery set in New York) is a good intro to the game. Goatswood has shorter scenarios, and they're connected more by geography than theme. But most of the scenarios are quite good, and the variety will allow you to pick and choose more. Also, it has a sort of location- based setting in that the PCs inherit a house in the country, so it may be helpful in giving you and them a sort of grounding framework to go with. If your'e doing 1920s, I'd suggest checking out the Lovecraft Country books: Escape from Innsmouth, Arkham Unveiled, and Return to Dunwich. These latter two have recently been re-released with d20 stats, so will require less conversion work. All of the books are combinations of setting and scenario. Dunwich would probably require the most from you, as it's heavy on setting. Escape from Innsmouth has some excellent hooks for new characters. I haven't had a chance to look through Arkham yet. You should definately read some Lovecraft- I think you can find most of his stuff on the web these days. Also, check out the chaosium.com site for a product list to see what these books are like. Better yet, just go to the gaming store, flip through them, and decide based on what you think your players would enjoy. [/QUOTE]
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