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<blockquote data-quote="jdavis" data-source="post: 620702" data-attributes="member: 8704"><p>The best Cthuhlu campaign we ever had was the very first one, none of the PC's were allowed to even flip through the books, especially the monster sections, we had no clue what we were up against, it made it pretty creepy because all we knew is what we had read in the Lovecraft books, we had no frame of reference game wise, we just had no clue, we did a lot of running. The characters are supposed to be in the dark about what's going on. Good discriptions are also important, practice describing stuff like Lovecraft wrote in the books. Our later campaigns got more Indiana Jones-ish, which was a lot of fun but not near as scary.</p><p></p><p>The best place for this game is late at night in a actually haunted house (even if you don't believe in that sort of thing). We played at a friends house that was haunted and we played it late at night with the lights dimmed, it got really intense. Creaking floors and doors that swung open on their own added a lot to the game atmosphere.</p></blockquote><p></p>
[QUOTE="jdavis, post: 620702, member: 8704"] The best Cthuhlu campaign we ever had was the very first one, none of the PC's were allowed to even flip through the books, especially the monster sections, we had no clue what we were up against, it made it pretty creepy because all we knew is what we had read in the Lovecraft books, we had no frame of reference game wise, we just had no clue, we did a lot of running. The characters are supposed to be in the dark about what's going on. Good discriptions are also important, practice describing stuff like Lovecraft wrote in the books. Our later campaigns got more Indiana Jones-ish, which was a lot of fun but not near as scary. The best place for this game is late at night in a actually haunted house (even if you don't believe in that sort of thing). We played at a friends house that was haunted and we played it late at night with the lights dimmed, it got really intense. Creaking floors and doors that swung open on their own added a lot to the game atmosphere. [/QUOTE]
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