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Help with designing a Crusader (Bo9S)
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5190538" data-attributes="member: 35909"><p>Adaptive Style is a required feat for a Swordsage. Since you're stuck with their recovery mechanic, it is now a required feat for you. Heck, a Swordsage at least has a chance of going a fight without running out of maneuvers readied. You get half the number he does, roughly. I am curious if this means the whole "maneuvers granted" category is gone for you. I'd hope it was, but just checking.</p><p></p><p>You should make sure if the healing strikes will work to full effect on the party. Since you're all Warforged, getting some modified version of the Devoted Spirit healing abilities seems like a reasonable thing to ask for.</p><p></p><p>Abilities: IF you want ot control the area around you well, you actually want a decent dex, even if you go for a heavy armor type of tank. Since you're using CMB/CMD, dex also factors into your CMD.</p><p>I'd say... (after racial mods)</p><p>Str 18 (from 16), Dex 15, Con 16 (from 14), Int 13, Wis 12, Cha 12 (from 14).</p><p>That gives you enough Int for the Combat Expertise line if you need it, and seems a pretty solid array. I'd up dex to 16 at level 4 and then focus on str for future level up ability bonuses.</p><p></p><p>Feats: Adaptive Style at level 1, or at least by the starting level of 9. Non-negotiable. See if you can get the 3.5 Stand Still feat. If not, the PF version will do. Of course you'll want Combat Reflexes, and the Step Up feat from PF is great for keeping an enemy in melee with you. I like Stone Power for tanking (you can use it so that it absorbs damage just as your steely resolve is set to move onto your real hp), at later levels the up to 10 temp hp may start seeming insignificant, though, and you're already starting pretty high. Exotic Weapon Prof (Spiked Chain) is rather pointless in Pathfinder the way they nerfed it, you may as well just find a good 2H reach martial weapon and use armor spikes or a spiked guantlet with it.</p><p></p><p>Stances: The best stance available at the moment is Thicket of Blades, for battlefield control. In a few levels, when you don't need BFC so much, I realy enjoy the level 6 lawful Devoted Spirit stance, to take 11 once/round. Never miss on a maneuver again! Alternatively, the chaos stance can lead to crazy damage with maneuver damage dice. Whatever you do, make sure to have a L or C crusader, those alignments seem to get a lot of the best toys, good and evil not so much. For the two level 1 stances, I like Leading the Charge as a general purpose party buff and because it allows entry for White Raven Tactics and/or Battle Leader's Charge without having to actually learn any of the yucky level 1 WR maneuvers. For the other level 1 stance...Iron Guard's Glare is kinda redundant with Thicket and not as good. Martial Spirit is still interesting, but not giving enough healing to be very useful anymore. I'd take the Stone Dragon one.</p><p>Another option: Press the Advantage for 10 ft steps instead of 5 ft steps is a nice thing to have, I'm just not sure it can compare to taking 11 on attack rolls or getting AoOs even on Withdrawals and 5 ft steps.</p><p></p><p>You need to pick which discplines you want to focus towards. You can dabble in all three, but lack the maneuvers to get more than a few in all of them. I find it best to focus on two. No matter what you do, get White Raven Tactics, it's the best maneuver in the game. For level 9 precisely, Divine Surge is still probably the best damaging maneuver available at that level (+8d8), even though it's only a level 4 maneuver and you have access to level 5.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5190538, member: 35909"] Adaptive Style is a required feat for a Swordsage. Since you're stuck with their recovery mechanic, it is now a required feat for you. Heck, a Swordsage at least has a chance of going a fight without running out of maneuvers readied. You get half the number he does, roughly. I am curious if this means the whole "maneuvers granted" category is gone for you. I'd hope it was, but just checking. You should make sure if the healing strikes will work to full effect on the party. Since you're all Warforged, getting some modified version of the Devoted Spirit healing abilities seems like a reasonable thing to ask for. Abilities: IF you want ot control the area around you well, you actually want a decent dex, even if you go for a heavy armor type of tank. Since you're using CMB/CMD, dex also factors into your CMD. I'd say... (after racial mods) Str 18 (from 16), Dex 15, Con 16 (from 14), Int 13, Wis 12, Cha 12 (from 14). That gives you enough Int for the Combat Expertise line if you need it, and seems a pretty solid array. I'd up dex to 16 at level 4 and then focus on str for future level up ability bonuses. Feats: Adaptive Style at level 1, or at least by the starting level of 9. Non-negotiable. See if you can get the 3.5 Stand Still feat. If not, the PF version will do. Of course you'll want Combat Reflexes, and the Step Up feat from PF is great for keeping an enemy in melee with you. I like Stone Power for tanking (you can use it so that it absorbs damage just as your steely resolve is set to move onto your real hp), at later levels the up to 10 temp hp may start seeming insignificant, though, and you're already starting pretty high. Exotic Weapon Prof (Spiked Chain) is rather pointless in Pathfinder the way they nerfed it, you may as well just find a good 2H reach martial weapon and use armor spikes or a spiked guantlet with it. Stances: The best stance available at the moment is Thicket of Blades, for battlefield control. In a few levels, when you don't need BFC so much, I realy enjoy the level 6 lawful Devoted Spirit stance, to take 11 once/round. Never miss on a maneuver again! Alternatively, the chaos stance can lead to crazy damage with maneuver damage dice. Whatever you do, make sure to have a L or C crusader, those alignments seem to get a lot of the best toys, good and evil not so much. For the two level 1 stances, I like Leading the Charge as a general purpose party buff and because it allows entry for White Raven Tactics and/or Battle Leader's Charge without having to actually learn any of the yucky level 1 WR maneuvers. For the other level 1 stance...Iron Guard's Glare is kinda redundant with Thicket and not as good. Martial Spirit is still interesting, but not giving enough healing to be very useful anymore. I'd take the Stone Dragon one. Another option: Press the Advantage for 10 ft steps instead of 5 ft steps is a nice thing to have, I'm just not sure it can compare to taking 11 on attack rolls or getting AoOs even on Withdrawals and 5 ft steps. You need to pick which discplines you want to focus towards. You can dabble in all three, but lack the maneuvers to get more than a few in all of them. I find it best to focus on two. No matter what you do, get White Raven Tactics, it's the best maneuver in the game. For level 9 precisely, Divine Surge is still probably the best damaging maneuver available at that level (+8d8), even though it's only a level 4 maneuver and you have access to level 5. [/QUOTE]
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