I am joining a new campaign and I was thinking of designing a sorcerer who specializes in summoning. Seeing as this board is filled with some smart DnD players, I figured this was the best place to ask for some help with ideas.
First I was thinking about feats:
Extend and Persistant Spell would be handy, as well as all the summon booster feats I can find. I have all of the WOTC rule books at home plus Relics and Rituals and both the Eldrich Might books. I'll have to compile a list of the spells that augment summoned creatures
And then there are spells:
Other than picking up each level of Summon Monster, what other spells would be helpful to a summoner? I was thinking up Invis right off the bat would be nice. Does summon monster break invis? Would any other spells be useful?
Finally are there any handy tricks and unconvential uses for certain summoned creatures outside of combat? Should I lobby my dm to use the modified summoned method from (I think) Tome and Blood?
Thanks in advance for any advice or help. I've read this board daily for a long time, but this is my first time posting.
--Zach
First I was thinking about feats:
Extend and Persistant Spell would be handy, as well as all the summon booster feats I can find. I have all of the WOTC rule books at home plus Relics and Rituals and both the Eldrich Might books. I'll have to compile a list of the spells that augment summoned creatures
And then there are spells:
Other than picking up each level of Summon Monster, what other spells would be helpful to a summoner? I was thinking up Invis right off the bat would be nice. Does summon monster break invis? Would any other spells be useful?
Finally are there any handy tricks and unconvential uses for certain summoned creatures outside of combat? Should I lobby my dm to use the modified summoned method from (I think) Tome and Blood?
Thanks in advance for any advice or help. I've read this board daily for a long time, but this is my first time posting.
--Zach