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Help with determining CR
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<blockquote data-quote="danzig138" data-source="post: 488331" data-attributes="member: 3595"><p>Hello, I need some help determining the appropriate CR for this creature. I thought it should be pretty low, since she's a low-power creature, but then I added the shambler power, and that's 3-6 11 HD shambling mounds, and even once per day, that seems to be a powerful ability, so I don't know how much it should bump the CR. Thanks in advance. </p><p></p><p>Small Fey </p><p>Hit Dice: 1d6 (3 hp) </p><p>Initiative: +3 (Dex) </p><p>Speed: 20 ft. </p><p>AC: 14 (+1 size, +3 Dex) </p><p>Attacks: Slam -2 melee</p><p>Damage: Slam 1d2-3</p><p>Face/Reach: 5 ft. by 5 ft./5 ft. </p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: Low-light vision, spell-like abilities</p><p>Saves: Fort +0, Ref +7, Will +3</p><p>Abilities: Str 5, Dex 16, Con 11, Int 14, Wis 13, Cha 16 </p><p>Skills: Bluff +8, Climb +1, Handle Animal +8, Hide +12, Intuit Direction +5, Listen +8, Move Silently +8, Spot +8, Swim +1</p><p>Feats: Alertness, Dodge, Lightning Reflexes</p><p>Climate/Terrain: Ant warm or temperate marsh</p><p>Organization: Solitary </p><p>Challenge Rating: ??????</p><p>Treasure: Standard </p><p>Alignment: Always chaotic evil </p><p>Advancement: 2-3 HD (Small) </p><p></p><p>Spell-like abilities: A swamp mother can use the following spell-like abilities: At Will – scare, screen, speak with animals; 3/day – slow; 1/day – shambler. All effects take place as if cast by a 9th level Sorcerer. </p><p>Skills: In her natural terrain, a swamp mother gains a +4 racial bonus to Hide checks.</p></blockquote><p></p>
[QUOTE="danzig138, post: 488331, member: 3595"] Hello, I need some help determining the appropriate CR for this creature. I thought it should be pretty low, since she's a low-power creature, but then I added the shambler power, and that's 3-6 11 HD shambling mounds, and even once per day, that seems to be a powerful ability, so I don't know how much it should bump the CR. Thanks in advance. Small Fey Hit Dice: 1d6 (3 hp) Initiative: +3 (Dex) Speed: 20 ft. AC: 14 (+1 size, +3 Dex) Attacks: Slam -2 melee Damage: Slam 1d2-3 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Spell-like abilities Special Qualities: Low-light vision, spell-like abilities Saves: Fort +0, Ref +7, Will +3 Abilities: Str 5, Dex 16, Con 11, Int 14, Wis 13, Cha 16 Skills: Bluff +8, Climb +1, Handle Animal +8, Hide +12, Intuit Direction +5, Listen +8, Move Silently +8, Spot +8, Swim +1 Feats: Alertness, Dodge, Lightning Reflexes Climate/Terrain: Ant warm or temperate marsh Organization: Solitary Challenge Rating: ?????? Treasure: Standard Alignment: Always chaotic evil Advancement: 2-3 HD (Small) Spell-like abilities: A swamp mother can use the following spell-like abilities: At Will – scare, screen, speak with animals; 3/day – slow; 1/day – shambler. All effects take place as if cast by a 9th level Sorcerer. Skills: In her natural terrain, a swamp mother gains a +4 racial bonus to Hide checks. [/QUOTE]
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