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<blockquote data-quote="iserith" data-source="post: 7343978" data-attributes="member: 97077"><p>On the matter of treasure, here's what I do in general (with some variation for particular campaigns or one-shots):</p><p></p><p>1. Treasure is a reward for <em>exploration</em>. XP is the reward for overcoming combat or social interaction challenges.</p><p></p><p>2. All treasure is randomly determined. Rarely do monsters have treasure on them. If I decide it makes sense they do, it's from the Individual Treasure tables in the DMG and one roll's results is typically split between the monster group.</p><p></p><p>3. Treasure hoards are typically discovered by careful exploration, finding secret doors, and/or overcoming traps. Sometimes monsters lair in the area in which the hoard can be found, but the treasure isn't just laying there on the ground with the monster sleeping atop it. You need to explore to find treasure.</p><p></p><p>4. Wandering monsters never have treasure.</p><p></p><p>5. There are 1 to 3 treasure hoards per adventure location.</p><p></p><p>I've found this keeps the PCs in enough coin to upgrade armor at the appropriate time and to have some gold to throw around, but keeps them lean enough to want to keep exploring. Most items tend to be consumables with a few neat items over the course of the campaign, but nothing too crazy.</p></blockquote><p></p>
[QUOTE="iserith, post: 7343978, member: 97077"] On the matter of treasure, here's what I do in general (with some variation for particular campaigns or one-shots): 1. Treasure is a reward for [I]exploration[/I]. XP is the reward for overcoming combat or social interaction challenges. 2. All treasure is randomly determined. Rarely do monsters have treasure on them. If I decide it makes sense they do, it's from the Individual Treasure tables in the DMG and one roll's results is typically split between the monster group. 3. Treasure hoards are typically discovered by careful exploration, finding secret doors, and/or overcoming traps. Sometimes monsters lair in the area in which the hoard can be found, but the treasure isn't just laying there on the ground with the monster sleeping atop it. You need to explore to find treasure. 4. Wandering monsters never have treasure. 5. There are 1 to 3 treasure hoards per adventure location. I've found this keeps the PCs in enough coin to upgrade armor at the appropriate time and to have some gold to throw around, but keeps them lean enough to want to keep exploring. Most items tend to be consumables with a few neat items over the course of the campaign, but nothing too crazy. [/QUOTE]
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