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Help with DMing 3.5E adventure
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2588185" data-attributes="member: 20805"><p>Welcome to the boards.. and that is an interesting first post!</p><p></p><p> First of, kudos for the amount of prep you have put into this set-up. I like the concept very much.</p><p></p><p> That being said, if I was running these encounters against my normal group of 6 players... it would be a TPK.</p><p></p><p> More so if you ruled that the Troll's could be affected by the Yuan-ti's transformation effect..meaning a couple pure-bloods with regen floating around.</p><p></p><p>More so as I tend to run swamps as dangerous terrain themselves.</p><p></p><p>As to the Dragon.. INT 12 is not dumb.. its just not brilliant. It should use its natural enviroment against any enemies...striking from concealment and fading back out of reach.</p><p></p><p>The Trolls, being outnumbered by the Yuan-ti, will also be more defensive... strike hard, fade and regen.. strike again. And on occasions the Dragon will set in ambush when they fade.</p><p></p><p>This dynamic puts the Yuan-ti as the offensive ones, doing active patrols trying to find the nasty Trolls.</p><p></p><p>I presume the goal is to destroy the Organ, so you will need to have serious hints as to its effect, some way to lead the players to it. </p><p></p><p>In play, this means the PC's will first encounter Yuan-ti patrols that are being very cautious.. prepared against ambush.</p><p> Then the PC's could encounter a Troll ambush</p><p></p><p>Alter as needed, perhaps have an Ambush happen just out of range, so the PC's can hear the battle but don't reach it in time.</p><p></p><p>Scale these up as you go.. remembering that the Yuan-ti can afford losses while the Trolls will always cart away thier wounded. Use the Green Slime liberally to destroy items after battles occur.</p><p></p><p>Watch 'Platoon Leader' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Cube could end up boring.. as the party can back off and prepare for it. The Erinyes should be hidden until the last moment..making melee combat unavoidable.</p><p></p><p>Sounds like an interesting game.. perhaps you could do a story hour on it later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2588185, member: 20805"] Welcome to the boards.. and that is an interesting first post! First of, kudos for the amount of prep you have put into this set-up. I like the concept very much. That being said, if I was running these encounters against my normal group of 6 players... it would be a TPK. More so if you ruled that the Troll's could be affected by the Yuan-ti's transformation effect..meaning a couple pure-bloods with regen floating around. More so as I tend to run swamps as dangerous terrain themselves. As to the Dragon.. INT 12 is not dumb.. its just not brilliant. It should use its natural enviroment against any enemies...striking from concealment and fading back out of reach. The Trolls, being outnumbered by the Yuan-ti, will also be more defensive... strike hard, fade and regen.. strike again. And on occasions the Dragon will set in ambush when they fade. This dynamic puts the Yuan-ti as the offensive ones, doing active patrols trying to find the nasty Trolls. I presume the goal is to destroy the Organ, so you will need to have serious hints as to its effect, some way to lead the players to it. In play, this means the PC's will first encounter Yuan-ti patrols that are being very cautious.. prepared against ambush. Then the PC's could encounter a Troll ambush Alter as needed, perhaps have an Ambush happen just out of range, so the PC's can hear the battle but don't reach it in time. Scale these up as you go.. remembering that the Yuan-ti can afford losses while the Trolls will always cart away thier wounded. Use the Green Slime liberally to destroy items after battles occur. Watch 'Platoon Leader' :) The Cube could end up boring.. as the party can back off and prepare for it. The Erinyes should be hidden until the last moment..making melee combat unavoidable. Sounds like an interesting game.. perhaps you could do a story hour on it later :) [/QUOTE]
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