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Help with DMing 3.5E adventure
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<blockquote data-quote="dirtDM1" data-source="post: 2588215" data-attributes="member: 36719"><p>The trolls are immune to transformation. They also supplement their numbers by killing local crocodiles (in fact, a giant croc. dragged on of the horses of a 4th level Ftr into the water and killed it - the Ftr made a DC18 Reflex Save to avoid going under also). </p><p></p><p>The trolls typically will wade into battle after hacking a hand off and throwing it 100 ft. behind them into the water. Less damage, but very hard to kill, since the hand will be difficult to find. Oh, some of the trolls have bows, the dragon is trying to up their game.</p><p></p><p>The party has observed swimming snakes coming close to the roadway at night, but are not aware that these are Yuan-Ti gathering intel. One player was awarded bonus XP for realizing the odd behavior.</p><p></p><p>My initial idea was to the have the Yuan-Ti attack after the party finishes pressing their attack on the trolls and dragon, or if the party retreats, attack then. I am hoping they (the party) can figure out some way to have the 2 sides fight each other and then the party can clean up, as the dragon will present a great challenge. In any case, the party is safe from the tribes during the day, if they can figure the tree thing out.</p><p></p><p>Why is the Cube bad? Multiple hits with DC 22 Fort saves (very high CON) against most characters is dangerous. Any ways to improve the cube? Room design, shaping of cube, additional abilities?</p></blockquote><p></p>
[QUOTE="dirtDM1, post: 2588215, member: 36719"] The trolls are immune to transformation. They also supplement their numbers by killing local crocodiles (in fact, a giant croc. dragged on of the horses of a 4th level Ftr into the water and killed it - the Ftr made a DC18 Reflex Save to avoid going under also). The trolls typically will wade into battle after hacking a hand off and throwing it 100 ft. behind them into the water. Less damage, but very hard to kill, since the hand will be difficult to find. Oh, some of the trolls have bows, the dragon is trying to up their game. The party has observed swimming snakes coming close to the roadway at night, but are not aware that these are Yuan-Ti gathering intel. One player was awarded bonus XP for realizing the odd behavior. My initial idea was to the have the Yuan-Ti attack after the party finishes pressing their attack on the trolls and dragon, or if the party retreats, attack then. I am hoping they (the party) can figure out some way to have the 2 sides fight each other and then the party can clean up, as the dragon will present a great challenge. In any case, the party is safe from the tribes during the day, if they can figure the tree thing out. Why is the Cube bad? Multiple hits with DC 22 Fort saves (very high CON) against most characters is dangerous. Any ways to improve the cube? Room design, shaping of cube, additional abilities? [/QUOTE]
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