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Help with DMing 3.5E adventure
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2588392" data-attributes="member: 20805"><p>Platoon leader is pretty decent Vietnam war movie.. the style I would imagine you could use for this..</p><p></p><p> As to Trolls, per the RAW pieces of Troll do not become new cretures in and of themselves.. otherwize you get into that silly 'carry a bottle of Troll blood' around. The main portions of the Troll is the only part that regens.. and it has to breathe and eat or it too will die off.</p><p> As you stated how your Trolls reproduce, I can presume the above tactic cannot work for them.</p><p></p><p> The Yuan-ti are capable of wiping the Trolls out the way you describe them... but only if the Trolls do standup fights. So, the Trolls become the elusive fighters... using range and concealment to thier best advantage. Knowing a long combat will draw more enemies, they will hit for small objectives.. take out the parties NPC's one at a time.</p><p> The Yuan-ti.. after sizing the party up..will have to chose to try to use them against the Trolls... or if its safer to get the unknowns off the board. My preference would be the later. This way the potential for alliance with the Trolls is likely *if* the players can get over the archtype and *if* they can interupt an ambush long enough to parley.</p><p></p><p> I don't have much experience with Gelatinous Cubes.. but my impression is that, unless encountered in close quarters, it can be kept at missile/spell range. The 20 regen will be a pain, but unless you have some way of forcing the players in close.... or possibly underwater I am sure the Cube could be aquatic. Have the main stump area flooded would go along way to making the encounter much more memorable and difficult.</p><p> The Erinyes could also be an aquatic variety..with an evil Trident {less a chance of the party using it later..balance this nerf with cool armor of water breating or something useful}</p><p></p><p> The outside, swamp encounters should be the ones choosing the territory.. and with the Yuan-ti Druidic leader..Entangle and other terrain controlling spells..</p><p> Basically, never charge the party and engange in toe-to-toe mellee to death. Set up ambushes at range, hit and run on the ends of the party string.. flank manuevers and other fun tactics.</p><p></p><p> Inside the stump, preferably flooded to at least chest height, utilize the opponents unrestricted movement and proper weapons choices {piercing.. slashing and bludgening deal half damage underwater}. Also, I don't think any of the Stump opposition needs light to fight, so it should be pitch black, with a throbbing pulse of the organ causing ripples in the water {paranoia is good}</p><p> Again, the Erinyes should strike hard and fade before the brunt of the groups power can be effecitinvly focused</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2588392, member: 20805"] Platoon leader is pretty decent Vietnam war movie.. the style I would imagine you could use for this.. As to Trolls, per the RAW pieces of Troll do not become new cretures in and of themselves.. otherwize you get into that silly 'carry a bottle of Troll blood' around. The main portions of the Troll is the only part that regens.. and it has to breathe and eat or it too will die off. As you stated how your Trolls reproduce, I can presume the above tactic cannot work for them. The Yuan-ti are capable of wiping the Trolls out the way you describe them... but only if the Trolls do standup fights. So, the Trolls become the elusive fighters... using range and concealment to thier best advantage. Knowing a long combat will draw more enemies, they will hit for small objectives.. take out the parties NPC's one at a time. The Yuan-ti.. after sizing the party up..will have to chose to try to use them against the Trolls... or if its safer to get the unknowns off the board. My preference would be the later. This way the potential for alliance with the Trolls is likely *if* the players can get over the archtype and *if* they can interupt an ambush long enough to parley. I don't have much experience with Gelatinous Cubes.. but my impression is that, unless encountered in close quarters, it can be kept at missile/spell range. The 20 regen will be a pain, but unless you have some way of forcing the players in close.... or possibly underwater I am sure the Cube could be aquatic. Have the main stump area flooded would go along way to making the encounter much more memorable and difficult. The Erinyes could also be an aquatic variety..with an evil Trident {less a chance of the party using it later..balance this nerf with cool armor of water breating or something useful} The outside, swamp encounters should be the ones choosing the territory.. and with the Yuan-ti Druidic leader..Entangle and other terrain controlling spells.. Basically, never charge the party and engange in toe-to-toe mellee to death. Set up ambushes at range, hit and run on the ends of the party string.. flank manuevers and other fun tactics. Inside the stump, preferably flooded to at least chest height, utilize the opponents unrestricted movement and proper weapons choices {piercing.. slashing and bludgening deal half damage underwater}. Also, I don't think any of the Stump opposition needs light to fight, so it should be pitch black, with a throbbing pulse of the organ causing ripples in the water {paranoia is good} Again, the Erinyes should strike hard and fade before the brunt of the groups power can be effecitinvly focused [/QUOTE]
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