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Help with DMing 3.5E adventure
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<blockquote data-quote="dirtDM1" data-source="post: 2588826" data-attributes="member: 36719"><p>Correction, the Yuan-Ti Leader is a Wiz3/Dru3/MysTh8.</p><p></p><p>Here is a list of the Wizard selection. Along with Ordinary Druid spells, what would be a good spell progression (Similar to the Round-by-Round deal in the MM) given the party will be approaching the spell caster while troops engage with ranged weapons. </p><p></p><p>0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance, Touch of Fatigue; </p><p>1st -- Alarm, Cause Fear, Color Spray, Expeditious Retreat, Mage Armor, Magic Missile, Protection from Law, Ray of Enfeeblement, True Strike</p><p>2nd -- Cat`s Grace, Ghoul Touch, Protection from Arrows, Spectral Hand</p><p>3rd -- Dispel Magic, Fireball, Protection from Energy, Vampiric Touch</p><p>4th -- Dimension Door, Enervation, Invisibility (Greater), Wall of Fire</p><p>5th -- Cone of Cold, Ghostform, Persistent Image, Transmute Mud to Rock</p><p>6th -- Dispel Magic (Greater), Globe of Invulnerability</p><p></p><p>I keep going about things in 2E terms, and the spells I have my NPC's use is, well, underwhelming. The party is generally not challenged enough by my selections, and I want to present a challenge to them. In 3E, I have only played a Ftr, Clr, and Mon.</p><p></p><p>I am thinking that the Yuan Ti would begin peppering the party with fire arrows from 200' with Wizards throwing fireballs. The party has not focused much on ranged non-magical attacks, and I am wondering if this is something that could be exploited.</p><p></p><p>As far as the Trolls, I was thinking that the dragon could create +1 arrows with "acidic" quality (similar to flaming - a +1 cost) for his troops. I thought this would be different and it would make sense that a black dragon could create an item of this type.</p><p></p><p>Anyway, suggestions are welcome (and needed) as I think the players have caught onto my thinking patterns and strategies. Also, where could I find some published 3.5 planar adventures? Specifically, the organ will begin sending the party to random planes - I haven't tried a long plane hopping campaign and think it would be interesting. I need inner and outer planes.</p></blockquote><p></p>
[QUOTE="dirtDM1, post: 2588826, member: 36719"] Correction, the Yuan-Ti Leader is a Wiz3/Dru3/MysTh8. Here is a list of the Wizard selection. Along with Ordinary Druid spells, what would be a good spell progression (Similar to the Round-by-Round deal in the MM) given the party will be approaching the spell caster while troops engage with ranged weapons. 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance, Touch of Fatigue; 1st -- Alarm, Cause Fear, Color Spray, Expeditious Retreat, Mage Armor, Magic Missile, Protection from Law, Ray of Enfeeblement, True Strike 2nd -- Cat`s Grace, Ghoul Touch, Protection from Arrows, Spectral Hand 3rd -- Dispel Magic, Fireball, Protection from Energy, Vampiric Touch 4th -- Dimension Door, Enervation, Invisibility (Greater), Wall of Fire 5th -- Cone of Cold, Ghostform, Persistent Image, Transmute Mud to Rock 6th -- Dispel Magic (Greater), Globe of Invulnerability I keep going about things in 2E terms, and the spells I have my NPC's use is, well, underwhelming. The party is generally not challenged enough by my selections, and I want to present a challenge to them. In 3E, I have only played a Ftr, Clr, and Mon. I am thinking that the Yuan Ti would begin peppering the party with fire arrows from 200' with Wizards throwing fireballs. The party has not focused much on ranged non-magical attacks, and I am wondering if this is something that could be exploited. As far as the Trolls, I was thinking that the dragon could create +1 arrows with "acidic" quality (similar to flaming - a +1 cost) for his troops. I thought this would be different and it would make sense that a black dragon could create an item of this type. Anyway, suggestions are welcome (and needed) as I think the players have caught onto my thinking patterns and strategies. Also, where could I find some published 3.5 planar adventures? Specifically, the organ will begin sending the party to random planes - I haven't tried a long plane hopping campaign and think it would be interesting. I need inner and outer planes. [/QUOTE]
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