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Help with Dragon Shaman
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<blockquote data-quote="Nicholas Vanderbilt" data-source="post: 4649298" data-attributes="member: 82266"><p>A Dragon Shaman is rather widely versatile and as such there are several good options open to it. Their known primary abilities to invest in are Strength (for general melee combat) Constitution (for more hp and for an increased save dc on your breath weapon [the number that a target has to beat on a reflex save to dodge the damage]) and Charisma (for the healing points of the Touch of Vitality)</p><p>These of course are the primes to consider should you adopt only the Dragon Shaman class. So the question to ask is what type of character do you want to be? Typicaly only 2 Ability scores get focused on heavily (Especialy if you do point buy as opposed to rolled out scores) and as such you could consider a combo of Str + Con, Str + Cha, or Con + Cha. If you keep Strength lower your character will be less likely to focus on doing mass damage and more focused on how much they can take and how much they can eventually heal. If you drop the Constitution you'll likely make for a bruiser that relies on auras to beef their defenses or attacks. If you drop Charisma then you'd wind up relying on your class levels for your healing and be a general bruiser with aura capabilities.</p><p> </p><p>These of course aren't your only options though, the versatility of the 3 stats allows you to be open toward multiclassing as several other classes. For example I've made a cohort for my character who started out as a cleric and became a dragon shaman. I focused the character into Cha and Wis heavily. She's essentially and anti-undead character who also is big on healing and buffing. Her high charisma and some items that helped boost it up further Made it so that she can use several Turning uses against Undeads, and enables her a large Touch of Vitality healing. In addition I gave her a feat called Sacred Healing which allows you to use up a Turning attempt to cause a large amount of healing in an area. Also she has the Double Draconic Aura feat to allow her to have 2 of her auras active at once.</p><p> </p><p>Simply put it can combo well with several things by following any path involving Cha or Str and well Con just simply helps any class based on increased HP if nothing else.</p></blockquote><p></p>
[QUOTE="Nicholas Vanderbilt, post: 4649298, member: 82266"] A Dragon Shaman is rather widely versatile and as such there are several good options open to it. Their known primary abilities to invest in are Strength (for general melee combat) Constitution (for more hp and for an increased save dc on your breath weapon [the number that a target has to beat on a reflex save to dodge the damage]) and Charisma (for the healing points of the Touch of Vitality) These of course are the primes to consider should you adopt only the Dragon Shaman class. So the question to ask is what type of character do you want to be? Typicaly only 2 Ability scores get focused on heavily (Especialy if you do point buy as opposed to rolled out scores) and as such you could consider a combo of Str + Con, Str + Cha, or Con + Cha. If you keep Strength lower your character will be less likely to focus on doing mass damage and more focused on how much they can take and how much they can eventually heal. If you drop the Constitution you'll likely make for a bruiser that relies on auras to beef their defenses or attacks. If you drop Charisma then you'd wind up relying on your class levels for your healing and be a general bruiser with aura capabilities. These of course aren't your only options though, the versatility of the 3 stats allows you to be open toward multiclassing as several other classes. For example I've made a cohort for my character who started out as a cleric and became a dragon shaman. I focused the character into Cha and Wis heavily. She's essentially and anti-undead character who also is big on healing and buffing. Her high charisma and some items that helped boost it up further Made it so that she can use several Turning uses against Undeads, and enables her a large Touch of Vitality healing. In addition I gave her a feat called Sacred Healing which allows you to use up a Turning attempt to cause a large amount of healing in an area. Also she has the Double Draconic Aura feat to allow her to have 2 of her auras active at once. Simply put it can combo well with several things by following any path involving Cha or Str and well Con just simply helps any class based on increased HP if nothing else. [/QUOTE]
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