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Help with dressing up a combat
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<blockquote data-quote="Ruined" data-source="post: 5089868" data-attributes="member: 113"><p>Hello All,</p><p></p><p>My group is ending a short adventure fighting a flying necromancer atop a twisted tower. I have some ideas on it, but the encounter is missing something to make it awesome, so I'm hoping the community could provide soem cool ideas.</p><p></p><p>Background: In this military campaign, in the first session, the characters arrived by boat in this new land. They were assaulted by giant skeletons and flying gargoyles, killing a number of their fellow soldiers. Fast forward, and the characters have been tasked by the unquiet spirits of those soldiers to kill the three necromancers responsible for their deaths.</p><p></p><p>The PCs traveled to a sinister tower, and have confronted and killed two of the three necromancers. The ones responsible for crafting the skeletons and gargoyles have been slain, leaving only the flying one that led the assault. She's at the top of the tower and aware of their presence.</p><p></p><p>I'm looking for ways to spice up the fight. I currently plan on having her flying, acting as artillery for the first half. When she's bloodied, I'll have some effect that grounds her to the tower roof (probably the angered spirits). It needs something for the non-ranged characters to do other than shout encouragement. It's known that she can fly by some method, but other than that, I'm open to suggestions.</p><p></p><p>Any thoughts/advice would be greatly appreciated.</p></blockquote><p></p>
[QUOTE="Ruined, post: 5089868, member: 113"] Hello All, My group is ending a short adventure fighting a flying necromancer atop a twisted tower. I have some ideas on it, but the encounter is missing something to make it awesome, so I'm hoping the community could provide soem cool ideas. Background: In this military campaign, in the first session, the characters arrived by boat in this new land. They were assaulted by giant skeletons and flying gargoyles, killing a number of their fellow soldiers. Fast forward, and the characters have been tasked by the unquiet spirits of those soldiers to kill the three necromancers responsible for their deaths. The PCs traveled to a sinister tower, and have confronted and killed two of the three necromancers. The ones responsible for crafting the skeletons and gargoyles have been slain, leaving only the flying one that led the assault. She's at the top of the tower and aware of their presence. I'm looking for ways to spice up the fight. I currently plan on having her flying, acting as artillery for the first half. When she's bloodied, I'll have some effect that grounds her to the tower roof (probably the angered spirits). It needs something for the non-ranged characters to do other than shout encouragement. It's known that she can fly by some method, but other than that, I'm open to suggestions. Any thoughts/advice would be greatly appreciated. [/QUOTE]
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