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Help with drug/addiction rules in BoVD
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<blockquote data-quote="MerakSpielman" data-source="post: 1323699" data-attributes="member: 7464"><p>What's the Fort save of your average commoner/expert/aristocrat? I'm gussing only the nobilty could afford such "good" drugs, but even a 7th level aristocrat only has a Fort save of +2, assuming average stats. And if he only has average stats... he'll make it maybe four days before running out of Con... There seems to be no RL equivelent to a drug of this power. All drugs are poison, but this one seems more useful as an actual assassin-wielded poison than it is as a drug.</p><p> </p><p>I might be thinking of this too much in the context of my campaign, where demon-cultists are trying to addict populations so they can exercise control. The average person getting addicted IMC is Joe Commoner. I guess enough low-addictivity drugs will eventually cause wide-spread addiction as unlucky individuals roll poorly for 2 straight months and end up at a higher addiction rating. Flood the cities with Baccaran and Devilweed... Something's gotta give eventually, even if it's just the economy.</p><p>edit: Just read Chroma's post. You have a point there. Demons and Devils will probably only try to hook high-level adventurers on that stuff.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1323699, member: 7464"] What's the Fort save of your average commoner/expert/aristocrat? I'm gussing only the nobilty could afford such "good" drugs, but even a 7th level aristocrat only has a Fort save of +2, assuming average stats. And if he only has average stats... he'll make it maybe four days before running out of Con... There seems to be no RL equivelent to a drug of this power. All drugs are poison, but this one seems more useful as an actual assassin-wielded poison than it is as a drug. I might be thinking of this too much in the context of my campaign, where demon-cultists are trying to addict populations so they can exercise control. The average person getting addicted IMC is Joe Commoner. I guess enough low-addictivity drugs will eventually cause wide-spread addiction as unlucky individuals roll poorly for 2 straight months and end up at a higher addiction rating. Flood the cities with Baccaran and Devilweed... Something's gotta give eventually, even if it's just the economy. edit: Just read Chroma's post. You have a point there. Demons and Devils will probably only try to hook high-level adventurers on that stuff. [/QUOTE]
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Help with drug/addiction rules in BoVD
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