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Help with Druid's Moral Discussion
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<blockquote data-quote="Shiroiken" data-source="post: 7346876" data-attributes="member: 6775477"><p>The other players are free to have their character's react however they wish, especially the Ranger. Only the DM can decide what outside ramifications will occur, and most of that has to do with how your world works. If you don't feel the need to provide consequences for what happened, there is no reason to implement any. It's your world and campaign.</p><p></p><p>If the druid gets spells from a nature deity (a concept from older editions still used by many), the deity may be displeased. This displeasure should be no different than any cleric (or paladin) would receive from their deity for violating a religious tenet. Usually a vision/dream, followed by a minor act of atonement should be sufficient, but denial of spells and/or granted abilities is a possibility if the gods are strict in your world. Another thing to consider in this matter, is that some nature deities can be quite savage, and might even approve of the slaying.</p><p></p><p>If druids are an organization (such as in Greyhawk), there might be social consequences. The character may be admonished, physically punished, fined, jailed, or even outcast, depending on the rules and strictness of the organization. Of course, they'd have to find out about the act, but the other character may make that happen. As with the deity, there may not be any rules broken, causing no social consequences.</p><p></p><p>By flat RAW, the druid gets their spells from nature spirits, similar to the primordial of 4E. These spirits are unlikely to directly impact the character's actions directly IMO. If you run things this way, and want to provide a punishment, I'd simply not allow the character to use Shapechange to turn into a wolf (or possibly any canine), as the Wolf Spirits are angry, and deny him their favor. This is a minor drawback that the player can roleplay around, but does not seriously hamper the character.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7346876, member: 6775477"] The other players are free to have their character's react however they wish, especially the Ranger. Only the DM can decide what outside ramifications will occur, and most of that has to do with how your world works. If you don't feel the need to provide consequences for what happened, there is no reason to implement any. It's your world and campaign. If the druid gets spells from a nature deity (a concept from older editions still used by many), the deity may be displeased. This displeasure should be no different than any cleric (or paladin) would receive from their deity for violating a religious tenet. Usually a vision/dream, followed by a minor act of atonement should be sufficient, but denial of spells and/or granted abilities is a possibility if the gods are strict in your world. Another thing to consider in this matter, is that some nature deities can be quite savage, and might even approve of the slaying. If druids are an organization (such as in Greyhawk), there might be social consequences. The character may be admonished, physically punished, fined, jailed, or even outcast, depending on the rules and strictness of the organization. Of course, they'd have to find out about the act, but the other character may make that happen. As with the deity, there may not be any rules broken, causing no social consequences. By flat RAW, the druid gets their spells from nature spirits, similar to the primordial of 4E. These spirits are unlikely to directly impact the character's actions directly IMO. If you run things this way, and want to provide a punishment, I'd simply not allow the character to use Shapechange to turn into a wolf (or possibly any canine), as the Wolf Spirits are angry, and deny him their favor. This is a minor drawback that the player can roleplay around, but does not seriously hamper the character. [/QUOTE]
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