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<blockquote data-quote="StreamOfTheSky" data-source="post: 5642666" data-attributes="member: 35909"><p>1. If it's not too late, drop the Good domain, and take the <a href="http://www.d20pfsrd.com/magic/spell-lists-and-domains/domains#TOC-Healing-Domain" target="_blank">Healing Domain with the Restoration subdomain</a>. its granted power is phenomenal for curing really bad status ailments, aside from just the hp damage. It's especially great if there's a barbarian in the party, should he fall out of rage mid-combat and end up fatigued.</p><p></p><p>2. At first level, channeling is very powerful healing. It quickly falls behind, though. By level 8 if not sooner, I'd say it's pretty worthless in combat and by that point is just for "between combat" and "before bedtime" healing. If you don't expect to go past level 8, though, by all means grab Selective Channeling feat and the like.</p><p></p><p>3. Never prepare a cure spell. Prepare other spells, and drop them to spont. cast cure as needed. This way, you have the tactical flexibility of more spells of different sorts at the ready, but still able to drop it all for healing if needed.</p><p></p><p>Are you starting at level 1?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5642666, member: 35909"] 1. If it's not too late, drop the Good domain, and take the [url=http://www.d20pfsrd.com/magic/spell-lists-and-domains/domains#TOC-Healing-Domain]Healing Domain with the Restoration subdomain[/url]. its granted power is phenomenal for curing really bad status ailments, aside from just the hp damage. It's especially great if there's a barbarian in the party, should he fall out of rage mid-combat and end up fatigued. 2. At first level, channeling is very powerful healing. It quickly falls behind, though. By level 8 if not sooner, I'd say it's pretty worthless in combat and by that point is just for "between combat" and "before bedtime" healing. If you don't expect to go past level 8, though, by all means grab Selective Channeling feat and the like. 3. Never prepare a cure spell. Prepare other spells, and drop them to spont. cast cure as needed. This way, you have the tactical flexibility of more spells of different sorts at the ready, but still able to drop it all for healing if needed. Are you starting at level 1? [/QUOTE]
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