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Help With Dwarven Vault
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<blockquote data-quote="Shallown" data-source="post: 1103246" data-attributes="member: 1368"><p>My players will be venturing into a Dwarven vault in the future. (about 6 sessions or so) and I am starting work on designing some of the stuff there so I can foreshadow and reveal some of the info with good Knowledge / research rolls (which would happen in like 2 sessions therefore the reason for asking now)</p><p></p><p>What I was thinking is this was the dwarven city were the society as it is was founded after a long period of slavery. It hasn't been occupied by dwarves for 12-15 hundred years and then was only occupied for like 5-8 hundred. So it won't be as large as the characters expect but it has a vault for the high treasures that was not emptied out before they had to abondon the city. I want the vault to be cool , inventive and majestic. So I need some help with ideas.</p><p></p><p>I am looking for puzzle / traps that are based on the dwarven mindset and society.</p><p></p><p>Here are the ideas I have so far.</p><p></p><p>A varienty of chess with miners, ore carts etc where the characters would play to win to get pass. I am stearing away from them actually being the pieces but suffering some loss when they lose a piece stat damage or straight damage.</p><p></p><p>A forge where the players would have to forge the key to enter a lock. Can't be picked, can't be knocked etc. </p><p></p><p>a trap or series of rams, swinging chains etc that must be danced through. I am stealing this right from PC's story hour and since my players don't read ENworld I should be safe.</p><p></p><p>I am designing these all so players have a resonable chance to pass through eventually but of course I don't want a cake walk either. Tough as hell to balance. If it helps they will be 11th-12th with a fair mix of classes including a useful Bard to help with the ancient crap.</p><p></p><p></p><p>Any other ideas... hopefully more brilliant than mine.</p><p></p><p>thanks. </p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1103246, member: 1368"] My players will be venturing into a Dwarven vault in the future. (about 6 sessions or so) and I am starting work on designing some of the stuff there so I can foreshadow and reveal some of the info with good Knowledge / research rolls (which would happen in like 2 sessions therefore the reason for asking now) What I was thinking is this was the dwarven city were the society as it is was founded after a long period of slavery. It hasn't been occupied by dwarves for 12-15 hundred years and then was only occupied for like 5-8 hundred. So it won't be as large as the characters expect but it has a vault for the high treasures that was not emptied out before they had to abondon the city. I want the vault to be cool , inventive and majestic. So I need some help with ideas. I am looking for puzzle / traps that are based on the dwarven mindset and society. Here are the ideas I have so far. A varienty of chess with miners, ore carts etc where the characters would play to win to get pass. I am stearing away from them actually being the pieces but suffering some loss when they lose a piece stat damage or straight damage. A forge where the players would have to forge the key to enter a lock. Can't be picked, can't be knocked etc. a trap or series of rams, swinging chains etc that must be danced through. I am stealing this right from PC's story hour and since my players don't read ENworld I should be safe. I am designing these all so players have a resonable chance to pass through eventually but of course I don't want a cake walk either. Tough as hell to balance. If it helps they will be 11th-12th with a fair mix of classes including a useful Bard to help with the ancient crap. Any other ideas... hopefully more brilliant than mine. thanks. later [/QUOTE]
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