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<blockquote data-quote="jdrake3" data-source="post: 1103479" data-attributes="member: 12366"><p><strong>Other Ideas</strong></p><p></p><p>I ran an adventure that sent the characters to a Dwarven stronghold, and into the mines beneath.</p><p></p><p>I used the mines as an entrance to the Underdark, and had the old dwarven mining outpost currently inhabited by Drow. Also their objective was protected by a deep dragon. This proved quite challenging, yet rewarding for the PC's, and it introduced a rival for possible future use (the drow leader). There were also some chances for random encounters involving Umber hulks and the like.</p><p></p><p>I would suggest using some third party having setup shop in the ruins, as an opener to the traps and the like.</p><p></p><p>You could use traps similar to Indiana Jones and the last crusade, in addition to those you listed. Also a stone lever style trap could be interesting, where the PC's have to move one stone/boulder onto on end in order to open a door/passage on the other side. Certianly traps based on Dwarven racial abilities and darkvision would be appropriate as well.</p><p></p><p>Let us know how it turns out.</p></blockquote><p></p>
[QUOTE="jdrake3, post: 1103479, member: 12366"] [b]Other Ideas[/b] I ran an adventure that sent the characters to a Dwarven stronghold, and into the mines beneath. I used the mines as an entrance to the Underdark, and had the old dwarven mining outpost currently inhabited by Drow. Also their objective was protected by a deep dragon. This proved quite challenging, yet rewarding for the PC's, and it introduced a rival for possible future use (the drow leader). There were also some chances for random encounters involving Umber hulks and the like. I would suggest using some third party having setup shop in the ruins, as an opener to the traps and the like. You could use traps similar to Indiana Jones and the last crusade, in addition to those you listed. Also a stone lever style trap could be interesting, where the PC's have to move one stone/boulder onto on end in order to open a door/passage on the other side. Certianly traps based on Dwarven racial abilities and darkvision would be appropriate as well. Let us know how it turns out. [/QUOTE]
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