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<blockquote data-quote="S'mon" data-source="post: 6096274" data-attributes="member: 463"><p>Chances are your 3.5 guards have STR 11 or STR 13 at best, and probably Alertness or something else pretty worseless for feats. To earn their CR you need to stat them appropriately, eg since it's 3.5 they'll be listed CR 1/2. To earn CR 1/2 in Pathfinder you need to use NPC elite array* 15 14 13 12 10 8 plus racial mods. That gives human melee troop War-1s STR 17 and base 10 hp, 11 with CON 13. Give them DEX 12, scale armour (+5 AC > AC 16), either a two-handed weapon (halberd, greatsword) + power attack feat, or a 1-handed weapon & heavy shield for AC 18. </p><p>With 2hw the second feat can be weapon focus: +1 to hit, with greatsword now you're looking at ATT +5 dam 2d6+4, power attack ATT +4 dam 2d6+7.</p><p>With 1hw either Power Attack, or Toughness (11> 14 hp) if you want to help them survive being fireballed. </p><p>Save the 8 for INT or CHA.</p><p>Design the archers similarly with DEX 17, feats could be Point Blank Shot & Rapid Shot, or Improved Initiative. Archers should be focusing on wizards & other rear-line PCs. Give them some mundane counters to common magic such as flour bags for invisibility. </p><p></p><p>*You could go whole-hog and make them Fighter-1, which is still CR 1/2 in Pathfinder. That gives them an extra feat. Personally I might do that, or else make them War-2 with mundane stat array, also CR 1/2.</p><p></p><p>Disclaimer: I have a bad cold, better check my math. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="S'mon, post: 6096274, member: 463"] Chances are your 3.5 guards have STR 11 or STR 13 at best, and probably Alertness or something else pretty worseless for feats. To earn their CR you need to stat them appropriately, eg since it's 3.5 they'll be listed CR 1/2. To earn CR 1/2 in Pathfinder you need to use NPC elite array* 15 14 13 12 10 8 plus racial mods. That gives human melee troop War-1s STR 17 and base 10 hp, 11 with CON 13. Give them DEX 12, scale armour (+5 AC > AC 16), either a two-handed weapon (halberd, greatsword) + power attack feat, or a 1-handed weapon & heavy shield for AC 18. With 2hw the second feat can be weapon focus: +1 to hit, with greatsword now you're looking at ATT +5 dam 2d6+4, power attack ATT +4 dam 2d6+7. With 1hw either Power Attack, or Toughness (11> 14 hp) if you want to help them survive being fireballed. Save the 8 for INT or CHA. Design the archers similarly with DEX 17, feats could be Point Blank Shot & Rapid Shot, or Improved Initiative. Archers should be focusing on wizards & other rear-line PCs. Give them some mundane counters to common magic such as flour bags for invisibility. *You could go whole-hog and make them Fighter-1, which is still CR 1/2 in Pathfinder. That gives them an extra feat. Personally I might do that, or else make them War-2 with mundane stat array, also CR 1/2. Disclaimer: I have a bad cold, better check my math. :) [/QUOTE]
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