Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with evil cleric NPC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vuron" data-source="post: 3229177" data-attributes="member: 14"><p>Keeping with Loki's background (son of a giant I believe) you could consider making it a Frost Giant Cleric. I'd say that Cleric levels are nonassociated for the frost giant so you could have a decent number of cleric levels on top of the base frost giant.</p><p></p><p>You could make an argument that a 10th level Frost Giant Cleric would be a roughly 14-15 Encounter.</p><p></p><p>Thrym Frosttouch</p><p>10th level Cleric of Loki</p><p>Frost Giant Male</p><p></p><p></p><p>HP-14d8+98 plus 10d8+70 (276HP) this becomes 430 HP with Divine Power, Righteous Might and Bear's Endurance active</p><p></p><p>Str-32 (42 with Divine Power and Righteous Might) Dex-10 Con-24 (30 with Bear's Endurance and Righteous Might) Int-8 Wis-22 Cha-10</p><p></p><p>BaB-17 (20 with Divine Power)</p><p></p><p>AC- 28 (-1 Size, +9 Natural, +10 +2 Full Plate) 30 with Righteous Might</p><p></p><p>Saves- Fort +23 (+26 with Bear's Endurance and R. Might) Reflex +9 Will + 17</p><p></p><p>Attack - +3 Large Frost Greataxe +31 (3d6+19/19-20 x3 plus 1d6 Cold) / with Divine Power and Righteous Might this becomes +3 Huge Frost Greataxe +39 (4d6 + 24/19-20 x3 plus 1d6 Cold)</p><p>Full Attack - +3 Large Frost Great +31/+26/+21/+16 (3d6+19/19-20 x3 plus d6 Cold)/ with DP and RM this becomes +3 Huge Frost Great Axe +39/+34/+29/+24</p><p></p><p>Skills- Figure out yourself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Feats - Cleave, Great Cleave, Imp Bullrush, Imp Crit (greataxe), Imp Sunder, Lightning Reflexes, Power Attack</p><p></p><p>Spells (Chaos and Trickery are domains)</p><p>1- Bane, Cure Light x2, Divine Favor, Endure Elements, Protection from Law, Shield of Faith</p><p>2- Aid, Bear's Endurance x3, Death Knell, Invisibility</p><p>3- Cure Serious x2, Dispel Magic, Magic Circle vs Law, Nondetection, Protection from Energy</p><p>4- Confusion, Cure Critical, Deathward, Divine Power, Freedom of Movement</p><p>5- Dispel Law, Righteous Might, Spell Resistance, True Seeing</p><p></p><p>Give him two fully advanced Winter Wolves</p><p></p><p>Garm and Carok</p><p></p><p>HP- 18d10+90 (189 HP) with Bear's Endurance this becomes 225 HP</p><p></p><p>Str-26 Dex-11 Con-20 Int-9 Wis-13 Cha-10</p><p></p><p>BaB-18</p><p></p><p>AC- 16</p><p></p><p>Saves- Fort +16 Ref +13 Will +9</p><p></p><p>Attack- Bite +29 melee (3d6 + 19 plus 1d6 Cold)</p><p>Full Attack- Bite +29/+24/+19/+14 (3d6 +19 plus 1d6 Cold)</p><p></p><p>Feats- Alertness, Imp. Initiative, Imp. Natural Attack, Iron Will, Lightning Reflexes, Power Attack</p><p></p><p></p><p>If given advanced warning Thrym will cast Bear's Endurance on himself and his two winter wolves and Divine Power and Righteous Might on himself. Thrym will cast an dispel the first round of combat and then charge his opponents. The two wolves will charge and seek to flank the party. Thyrm will generally only heal if his HP or the wolves HP drop below half. Thrym will withdraw from combat if one or more of the Wolves are killed and he's hard pressed.</p><p></p><p>Altogether this should be a very very difficult battle with a Encounter Level of 15 which would be a very difficult encounter for 4 11th level PCs</p></blockquote><p></p>
[QUOTE="Vuron, post: 3229177, member: 14"] Keeping with Loki's background (son of a giant I believe) you could consider making it a Frost Giant Cleric. I'd say that Cleric levels are nonassociated for the frost giant so you could have a decent number of cleric levels on top of the base frost giant. You could make an argument that a 10th level Frost Giant Cleric would be a roughly 14-15 Encounter. Thrym Frosttouch 10th level Cleric of Loki Frost Giant Male HP-14d8+98 plus 10d8+70 (276HP) this becomes 430 HP with Divine Power, Righteous Might and Bear's Endurance active Str-32 (42 with Divine Power and Righteous Might) Dex-10 Con-24 (30 with Bear's Endurance and Righteous Might) Int-8 Wis-22 Cha-10 BaB-17 (20 with Divine Power) AC- 28 (-1 Size, +9 Natural, +10 +2 Full Plate) 30 with Righteous Might Saves- Fort +23 (+26 with Bear's Endurance and R. Might) Reflex +9 Will + 17 Attack - +3 Large Frost Greataxe +31 (3d6+19/19-20 x3 plus 1d6 Cold) / with Divine Power and Righteous Might this becomes +3 Huge Frost Greataxe +39 (4d6 + 24/19-20 x3 plus 1d6 Cold) Full Attack - +3 Large Frost Great +31/+26/+21/+16 (3d6+19/19-20 x3 plus d6 Cold)/ with DP and RM this becomes +3 Huge Frost Great Axe +39/+34/+29/+24 Skills- Figure out yourself ;) Feats - Cleave, Great Cleave, Imp Bullrush, Imp Crit (greataxe), Imp Sunder, Lightning Reflexes, Power Attack Spells (Chaos and Trickery are domains) 1- Bane, Cure Light x2, Divine Favor, Endure Elements, Protection from Law, Shield of Faith 2- Aid, Bear's Endurance x3, Death Knell, Invisibility 3- Cure Serious x2, Dispel Magic, Magic Circle vs Law, Nondetection, Protection from Energy 4- Confusion, Cure Critical, Deathward, Divine Power, Freedom of Movement 5- Dispel Law, Righteous Might, Spell Resistance, True Seeing Give him two fully advanced Winter Wolves Garm and Carok HP- 18d10+90 (189 HP) with Bear's Endurance this becomes 225 HP Str-26 Dex-11 Con-20 Int-9 Wis-13 Cha-10 BaB-18 AC- 16 Saves- Fort +16 Ref +13 Will +9 Attack- Bite +29 melee (3d6 + 19 plus 1d6 Cold) Full Attack- Bite +29/+24/+19/+14 (3d6 +19 plus 1d6 Cold) Feats- Alertness, Imp. Initiative, Imp. Natural Attack, Iron Will, Lightning Reflexes, Power Attack If given advanced warning Thrym will cast Bear's Endurance on himself and his two winter wolves and Divine Power and Righteous Might on himself. Thrym will cast an dispel the first round of combat and then charge his opponents. The two wolves will charge and seek to flank the party. Thyrm will generally only heal if his HP or the wolves HP drop below half. Thrym will withdraw from combat if one or more of the Wolves are killed and he's hard pressed. Altogether this should be a very very difficult battle with a Encounter Level of 15 which would be a very difficult encounter for 4 11th level PCs [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help with evil cleric NPC
Top