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Help with evil cleric NPC
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<blockquote data-quote="monboesen" data-source="post: 3230638" data-attributes="member: 4647"><p>My first question would be:</p><p></p><p>Do you want a tough fight with a crusader style generic cleric or an encounter with an npc that emphasises what Loki stands for?</p><p></p><p></p><p>If it is the first I'm sure many of the suggestions already put forth will do. </p><p></p><p></p><p></p><p>If you want the second a vanilla cleric isn’t the best way of portraying a worshipper of Loki. Loki is a classic trickster god, a stereotype that D&D does not do well with divine casters. He has nothing to do with powers of death, undead (though he is the father of the death goddess Hel), but with trickery, lies and deceit. He is not even decidedly evil, helping out the true norse gods (whom he, not being a god, does not belong to) as often as tricking them. But he is ever an unpredictable, jealous and petty con man.</p><p></p><p></p><p>To keep close to the ideal of Loki, he should have several dangerous monsters as protectors and guardians (Loki was the father of many monsters, if you want creepy this priest could be as well by mating in changed shape), either charmed or allies. Loki has the power to change shape, travel fast and is fascinated by magic items. Those are traits that the "priest" could easily emphasise too. </p><p></p><p>In fact I would not even make a high priest of Loki a Cleric at all. But rather a Rogue/Sorcerer/Arcane Trickster (and isn't there some feat that allows an arcane caster the spells of one domain if he needs healing ability) full of tricks, manipulation, illusions, charms who never willingly choose open confrontation. </p><p></p><p>The true test of facing this npc should be to get the chance of confronting him. He should mislead the pc's, perhaps even meeting them in disguise and sending them of on false trails to do stuff that will benefit him and/or hurt them. </p><p></p><p>He should lead them into thinking the have cornered him at last, only to escape and leaving them face to face with some dangerous monster.</p><p></p><p>He should steal from them, impersonate them and do bad deeds leaving the blame to fall on them.</p><p></p><p>And so on and on. In the end they will rejoice the more when they finally nail him.</p><p></p><p></p><p>My attempt would be something like this (note that magic items are not included, skills are on "need too" basis rather than a precise calculation and it is a 25 point buy build)</p><p></p><p>CR 17 (by the rules, but a bit lower IMO)</p><p>Male human rogue 4/sorcerer 6/Arcane trickster 7</p><p>CE Medium Humanoid</p><p>Init +2; Senses Listen +10, Spot +10 </p><p>AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)</p><p>hp 66 (17 HD)</p><p>Fort +5, Ref +9, Will +9</p><p>Spd 30 ft </p><p>Melee Short sword +8/+3 (1d6-1 19-20*2)</p><p>Ranged Shortbow +11/+6 (1d6 20*3) </p><p>Base Atk +9; Grp +8</p><p>Special Atks Sneak attack +5d6, Impromptu sneak attack 2/day</p><p>Spell-Like Abilities Ranged legerdemain 2/day </p><p>Abilities Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18</p><p>Feats Arcane disciple (healing domain), Quicken spell, Still spell, Silent spell, Eschew materials, Spell focus (enchantment, illusion)</p><p>Skills (class): Balance +15, Bluff +25, Diplomacy +15, Disguise +15, Escape Artist +25, Forgery +15, Gather Information +15, Hide +15, Jump +10, Listen +10, Move Silently +15, Search +15, Sense Motive +10, Sleight of hand +25, Spot +10, Tumble +15, Use Magic Device +2 </p><p>Spells per day: 6/7/7/7/7/6/4</p><p>Spells known: 0 level/Arcane Mark, Detect Magic, Ghost Sound, Light, Mage Hand, Message, Prestidigitation, Ray of Frost, Read Magic, 1 level/Disguise self, Grease, Magic missile, Ray of enfeeblement, Shield, 2 level/Detect thoughts, Glitterdust, Hideous laughter, Mirror image, Misdirection, 3 level/Nondetection, Suggestion, Major image, Slow, 4 level/Charm monster, Confusion, Greater invisibility, Polymorph, 5 level/Cone of cold, Mirage arcane, Teleport, 6 level/Greater dispel magic, Summon monster VI</p></blockquote><p></p>
[QUOTE="monboesen, post: 3230638, member: 4647"] My first question would be: Do you want a tough fight with a crusader style generic cleric or an encounter with an npc that emphasises what Loki stands for? If it is the first I'm sure many of the suggestions already put forth will do. If you want the second a vanilla cleric isn’t the best way of portraying a worshipper of Loki. Loki is a classic trickster god, a stereotype that D&D does not do well with divine casters. He has nothing to do with powers of death, undead (though he is the father of the death goddess Hel), but with trickery, lies and deceit. He is not even decidedly evil, helping out the true norse gods (whom he, not being a god, does not belong to) as often as tricking them. But he is ever an unpredictable, jealous and petty con man. To keep close to the ideal of Loki, he should have several dangerous monsters as protectors and guardians (Loki was the father of many monsters, if you want creepy this priest could be as well by mating in changed shape), either charmed or allies. Loki has the power to change shape, travel fast and is fascinated by magic items. Those are traits that the "priest" could easily emphasise too. In fact I would not even make a high priest of Loki a Cleric at all. But rather a Rogue/Sorcerer/Arcane Trickster (and isn't there some feat that allows an arcane caster the spells of one domain if he needs healing ability) full of tricks, manipulation, illusions, charms who never willingly choose open confrontation. The true test of facing this npc should be to get the chance of confronting him. He should mislead the pc's, perhaps even meeting them in disguise and sending them of on false trails to do stuff that will benefit him and/or hurt them. He should lead them into thinking the have cornered him at last, only to escape and leaving them face to face with some dangerous monster. He should steal from them, impersonate them and do bad deeds leaving the blame to fall on them. And so on and on. In the end they will rejoice the more when they finally nail him. My attempt would be something like this (note that magic items are not included, skills are on "need too" basis rather than a precise calculation and it is a 25 point buy build) CR 17 (by the rules, but a bit lower IMO) Male human rogue 4/sorcerer 6/Arcane trickster 7 CE Medium Humanoid Init +2; Senses Listen +10, Spot +10 AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 66 (17 HD) Fort +5, Ref +9, Will +9 Spd 30 ft Melee Short sword +8/+3 (1d6-1 19-20*2) Ranged Shortbow +11/+6 (1d6 20*3) Base Atk +9; Grp +8 Special Atks Sneak attack +5d6, Impromptu sneak attack 2/day Spell-Like Abilities Ranged legerdemain 2/day Abilities Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18 Feats Arcane disciple (healing domain), Quicken spell, Still spell, Silent spell, Eschew materials, Spell focus (enchantment, illusion) Skills (class): Balance +15, Bluff +25, Diplomacy +15, Disguise +15, Escape Artist +25, Forgery +15, Gather Information +15, Hide +15, Jump +10, Listen +10, Move Silently +15, Search +15, Sense Motive +10, Sleight of hand +25, Spot +10, Tumble +15, Use Magic Device +2 Spells per day: 6/7/7/7/7/6/4 Spells known: 0 level/Arcane Mark, Detect Magic, Ghost Sound, Light, Mage Hand, Message, Prestidigitation, Ray of Frost, Read Magic, 1 level/Disguise self, Grease, Magic missile, Ray of enfeeblement, Shield, 2 level/Detect thoughts, Glitterdust, Hideous laughter, Mirror image, Misdirection, 3 level/Nondetection, Suggestion, Major image, Slow, 4 level/Charm monster, Confusion, Greater invisibility, Polymorph, 5 level/Cone of cold, Mirage arcane, Teleport, 6 level/Greater dispel magic, Summon monster VI [/QUOTE]
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