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Help with familiar abilities?
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<blockquote data-quote="Liquidsabre" data-source="post: 1505703" data-attributes="member: 15635"><p>Nope. Not until the wizard reaches 5th lvl can the familiar <em>Speak with Master</em>. Until then it works as the text says under Empathic Link: "...only general emotional content can be communicated."</p><p></p><p>At 5th lvl the master and familiar may speak verbally, this is not done telepathically. Both empathic and speaking work as normal speech, with empathic being much more fuzzy, confusing, and quicker (likely why it's easily more confusing, especially during combat).</p><p></p><p></p><p></p><p></p><p>The familiar at first site may evoke curiosity followed by, seeing many enemies, fear. That would be about the extent of their communication until speech becomes available. A particularly savy master might be able to send his familiar in several directions, each time noting his familiar's reaction. The woods to the east "great fear", the river to the North curiosity and the other cardinal points nothing of interest. Thereby the master might determine that the enemy is massing in the woods to the east and have scouts by the river to the north. Or it could also mean there were mice to the north and a large bird of prey to the east.</p><p></p><p></p><p></p><p></p><p>There is a reason that all master's with familiar's benefit from a virtual Alertness feat. This is how it is represented, however if given enough time after his familiar's hearing (2-3 rounds) the Wizard might get the feeling of "fear" from his familiar before he is surprised.</p><p></p><p></p><p></p><p></p><p>The familiar is well within their rights to refuse such dangerous work depending upon it's personality. Barring that, things happen too fast in combat for something to be devised while only working with an empathic link. He can send his familiar to listen for the enemy but his familiar really has no way of letting the wizard know where. </p><p></p><p></p><p></p><p></p><p>Absolutely correct. Does a blacksmith orc still act like an orc, most likely. It's a matter of roelplaying that should be consistent from animals and NPCs to monsters and such.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1505703, member: 15635"] Nope. Not until the wizard reaches 5th lvl can the familiar [I]Speak with Master[/I]. Until then it works as the text says under Empathic Link: "...only general emotional content can be communicated." At 5th lvl the master and familiar may speak verbally, this is not done telepathically. Both empathic and speaking work as normal speech, with empathic being much more fuzzy, confusing, and quicker (likely why it's easily more confusing, especially during combat). The familiar at first site may evoke curiosity followed by, seeing many enemies, fear. That would be about the extent of their communication until speech becomes available. A particularly savy master might be able to send his familiar in several directions, each time noting his familiar's reaction. The woods to the east "great fear", the river to the North curiosity and the other cardinal points nothing of interest. Thereby the master might determine that the enemy is massing in the woods to the east and have scouts by the river to the north. Or it could also mean there were mice to the north and a large bird of prey to the east. There is a reason that all master's with familiar's benefit from a virtual Alertness feat. This is how it is represented, however if given enough time after his familiar's hearing (2-3 rounds) the Wizard might get the feeling of "fear" from his familiar before he is surprised. The familiar is well within their rights to refuse such dangerous work depending upon it's personality. Barring that, things happen too fast in combat for something to be devised while only working with an empathic link. He can send his familiar to listen for the enemy but his familiar really has no way of letting the wizard know where. Absolutely correct. Does a blacksmith orc still act like an orc, most likely. It's a matter of roelplaying that should be consistent from animals and NPCs to monsters and such. [/QUOTE]
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