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Help with FATE player that likes to make alternate characters
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<blockquote data-quote="Umbran" data-source="post: 6747707" data-attributes="member: 177"><p>Some FATE variants have cooperative character building, others do not.</p><p> </p><p></p><p></p><p>It would be helpful to know what the player feels is so important about building alternate characters. Character building in FATE is not a particularly complex or interesting minigame, in and of itself (as compared to the very complicated building that you can do with a mid-to-high level D&D character, for example). Most FATE variants even allow (and almost encourage) players to start with a character not fully defined, as it gets you to the interesting stuff more quickly.</p><p></p><p>In some cases, swapping out characters can be a notable issue in a FATE game. It can mean the player dodges the effects of Consequences that they've incurred. And, in addition, sometimes plot developments are based on the "succeeded, but at a cost" results FATE generates are specific to a given character, such that taking the character out of play leaves some developments without meaning for connection to the group.</p><p></p><p></p><p></p><p>Well, the first step is knowing why the player feels the change is necessary.</p><p></p><p>I would normally suggest that the character building and whatever integration steps you take be done *before* the session in which the new character first sees play.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6747707, member: 177"] Some FATE variants have cooperative character building, others do not. It would be helpful to know what the player feels is so important about building alternate characters. Character building in FATE is not a particularly complex or interesting minigame, in and of itself (as compared to the very complicated building that you can do with a mid-to-high level D&D character, for example). Most FATE variants even allow (and almost encourage) players to start with a character not fully defined, as it gets you to the interesting stuff more quickly. In some cases, swapping out characters can be a notable issue in a FATE game. It can mean the player dodges the effects of Consequences that they've incurred. And, in addition, sometimes plot developments are based on the "succeeded, but at a cost" results FATE generates are specific to a given character, such that taking the character out of play leaves some developments without meaning for connection to the group. Well, the first step is knowing why the player feels the change is necessary. I would normally suggest that the character building and whatever integration steps you take be done *before* the session in which the new character first sees play. [/QUOTE]
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