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Help with FATE player that likes to make alternate characters
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<blockquote data-quote="Umbran" data-source="post: 6748233" data-attributes="member: 177"><p>Atomic Robo is one. The game assumes the characters all work for an organization, so they don't need the interpersonal ties to work together.</p><p></p><p>Fate Accelerated also skips the web of interrelation, as it is designed specifically to get you into play super fast.</p><p></p><p></p><p></p><p>Ah, one of those - Yes, they come to life, but for a brief moment, only. You might want to remind him that by trying so many concepts, he never gets any *depth* on any of them, or ever really gets to develop any of them. He may have the misconception that playing one character forever is fixing something static. That is definitely not true in FATE games, which are better designed for character development and change than growth.</p><p></p><p>But that may be neither here nor there - you may not get a tiger to change his stripes. </p><p></p><p>Most FATE games have the concept of playing in story arcs - you might want to try to get the player to agree that he can only swap out characters at Major Milestones, and not at Minor or Significant Milestones (to use the FATE Core names for them).</p><p></p><p></p><p></p><p></p><p>Atomic Robo has just this concept. In that game, you assume the entire group works for the same organization, and it can take Consequences for the party. I wouldn't want to apply that concept directly to a character (for that would allow a character to take too many consequences), but you can imagine that if he has a character leave play with a consequence, then you carry over a consequence of the same level on the new character, but it may be stated as if it were on the organization, just to make the fiction a little cleaner.</p><p></p><p>Johnny Pickles gets gutshot (is carrying a consequence "gutshot") when he leaves play. The East End Gang sends a new enforcer to work with the group, Jimmy the Fish. However, the East End Gang has to pull some strings to get Johnny patched up without any police attention, so Jimmy comes in with the consequence, "Called in many favors", that if w</p></blockquote><p></p>
[QUOTE="Umbran, post: 6748233, member: 177"] Atomic Robo is one. The game assumes the characters all work for an organization, so they don't need the interpersonal ties to work together. Fate Accelerated also skips the web of interrelation, as it is designed specifically to get you into play super fast. Ah, one of those - Yes, they come to life, but for a brief moment, only. You might want to remind him that by trying so many concepts, he never gets any *depth* on any of them, or ever really gets to develop any of them. He may have the misconception that playing one character forever is fixing something static. That is definitely not true in FATE games, which are better designed for character development and change than growth. But that may be neither here nor there - you may not get a tiger to change his stripes. Most FATE games have the concept of playing in story arcs - you might want to try to get the player to agree that he can only swap out characters at Major Milestones, and not at Minor or Significant Milestones (to use the FATE Core names for them). Atomic Robo has just this concept. In that game, you assume the entire group works for the same organization, and it can take Consequences for the party. I wouldn't want to apply that concept directly to a character (for that would allow a character to take too many consequences), but you can imagine that if he has a character leave play with a consequence, then you carry over a consequence of the same level on the new character, but it may be stated as if it were on the organization, just to make the fiction a little cleaner. Johnny Pickles gets gutshot (is carrying a consequence "gutshot") when he leaves play. The East End Gang sends a new enforcer to work with the group, Jimmy the Fish. However, the East End Gang has to pull some strings to get Johnny patched up without any police attention, so Jimmy comes in with the consequence, "Called in many favors", that if w [/QUOTE]
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