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Help with FATE player that likes to make alternate characters
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<blockquote data-quote="Vaslov" data-source="post: 6763338" data-attributes="member: 37953"><p>The concern raised here my limited experience with FATE says this will not likely be an issue at the table. First, the player will need to spend their high concept on the personality split and use those precious FATE chips to change personalities. From my design point of view the ability to shift a personality to something more helpful, or from a compel to something less helpful, is actually the point of the exercise. Second, more aspects has rarely a concern in play. In the games I have participated in rarely do characters even use all of their aspects. More often than not I have several players starting play with a few "undecided" aspects and have yet to see any real abusive behaviors at the table. I might give them fewer aspects per personality. Still working out the mechanical details. Third, I have the advantage of gaming with people that have been role playing for decades and playing at the same table for several years. If I were designing a game for a convention or to be published where I did not know the players I would err on the side of caution as you have suggested. </p><p></p><p></p><p></p><p>I can see where you are coming from. I trust in the players at the table I have in mind. For an example of how it can work without getting zany see the Kaja system from the book This Alien Shore. I doubt anyone playing games is intending to poke fun at real world mental pain anymore than a games fantasy violence pokes fun at those who have faced physical violence it in real life. There are times real life asserts itself unexpectedly. Last night some friends shared with they were at a bar working on spell selections for a D&D game when the news on Paris broke. It killed the mood and they had to set it aside for a bit. Same thing could happen with an unknown real world hurt. I play games for the social interaction and a bit of escapism, not to cause anyone harm or discomfort. I can respect it if someone at the table ask not to cross a line.</p></blockquote><p></p>
[QUOTE="Vaslov, post: 6763338, member: 37953"] The concern raised here my limited experience with FATE says this will not likely be an issue at the table. First, the player will need to spend their high concept on the personality split and use those precious FATE chips to change personalities. From my design point of view the ability to shift a personality to something more helpful, or from a compel to something less helpful, is actually the point of the exercise. Second, more aspects has rarely a concern in play. In the games I have participated in rarely do characters even use all of their aspects. More often than not I have several players starting play with a few "undecided" aspects and have yet to see any real abusive behaviors at the table. I might give them fewer aspects per personality. Still working out the mechanical details. Third, I have the advantage of gaming with people that have been role playing for decades and playing at the same table for several years. If I were designing a game for a convention or to be published where I did not know the players I would err on the side of caution as you have suggested. I can see where you are coming from. I trust in the players at the table I have in mind. For an example of how it can work without getting zany see the Kaja system from the book This Alien Shore. I doubt anyone playing games is intending to poke fun at real world mental pain anymore than a games fantasy violence pokes fun at those who have faced physical violence it in real life. There are times real life asserts itself unexpectedly. Last night some friends shared with they were at a bar working on spell selections for a D&D game when the news on Paris broke. It killed the mood and they had to set it aside for a bit. Same thing could happen with an unknown real world hurt. I play games for the social interaction and a bit of escapism, not to cause anyone harm or discomfort. I can respect it if someone at the table ask not to cross a line. [/QUOTE]
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