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Help with feats for my Dwarf Fighter/Rogue
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<blockquote data-quote="Wyvernhand" data-source="post: 5605524" data-attributes="member: 97681"><p>Telling Blow does kinda open up a couple of corner cases.</p><p> </p><p>1: Normally, you can apply precision damage to a foe with any degree of concealment. You can, however, crit a person with concealment just fine. If you crit a foe with conealment and sucessfully hit them despite the conealment, you would get to apply SA to them.</p><p> </p><p>2: Normally, you can't apply precision damage to a foe further away than 30'. With Telling Blow, you simply have to confirm a critical. With enough range, you could theoretically SA someone in the next zip code, assuming the dice fell in your favor. Then again, from that range, you are effectively invisible anyway (due to range penalties to spot), but the point still stands for medium engagement range.</p><p> </p><p>Again, taking 2 feats so that you can apply SA in rare but possible circumstances is generally a poor investment. A Spiked Chain tripper could sink a feat in Weapon Focus: Longbow for the occasional time he doesn't have any better options, or he could better spend the feat on something that helps him all the time, like Combat Reflexes or Knockdown. Feats are an unlimited resource, even for a fighter.</p></blockquote><p></p>
[QUOTE="Wyvernhand, post: 5605524, member: 97681"] Telling Blow does kinda open up a couple of corner cases. 1: Normally, you can apply precision damage to a foe with any degree of concealment. You can, however, crit a person with concealment just fine. If you crit a foe with conealment and sucessfully hit them despite the conealment, you would get to apply SA to them. 2: Normally, you can't apply precision damage to a foe further away than 30'. With Telling Blow, you simply have to confirm a critical. With enough range, you could theoretically SA someone in the next zip code, assuming the dice fell in your favor. Then again, from that range, you are effectively invisible anyway (due to range penalties to spot), but the point still stands for medium engagement range. Again, taking 2 feats so that you can apply SA in rare but possible circumstances is generally a poor investment. A Spiked Chain tripper could sink a feat in Weapon Focus: Longbow for the occasional time he doesn't have any better options, or he could better spend the feat on something that helps him all the time, like Combat Reflexes or Knockdown. Feats are an unlimited resource, even for a fighter. [/QUOTE]
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Help with feats for my Dwarf Fighter/Rogue
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