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Help with Fiendish Feats
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<blockquote data-quote="Evilhalfling" data-source="post: 2121929" data-attributes="member: 16991"><p>Evil Outsiders can call for help, but it isn't very likely, and some should be better at it than others. So the following feats </p><p></p><p><strong>Summoning Focus </strong></p><p>This feat would increase the chance of a Outsider summoning aid. The normal percentages are between 25% and 50% except Balors and pit fiends who are always sucessful.</p><p>Option 2. add +10% (with option for greater summoning focus that adds +20%)</p><p>In typing this up I deceided that this version is better than multiplying percentage by anything.</p><p></p><p><strong></strong></p><p><strong>Charismatic Summoner</strong> </p><p>Requirements: Chr 15+ (or 20?) </p><p>adds + 50% to the number of allies summoned. </p><p>Fiends can usually summon up to 4d10 minor fiends, 1d6 lesser fiends or 1 fiend of equal status. </p><p>The important part is that the fiend not summon more than one of itself. This could either take the form of a maximize or an empower. If too powerful it could also reduce the chane of sucess by 10% </p><p></p><p><strong>Strange Allies</strong></p><p>The fiend can summon 1 specific type of fiend with a CR less than itself. This functions at the same percentage as the ability to summon a fiend of its own type. </p><p>This feat can be taken more than once, each time adding a new type of fiend. It does not enable more than one summoning attempt per day. </p><p></p><p><strong>Master of Gates </strong></p><p>Requ: Summoning Focus, Int 15+ </p><p>The master of Gates may attempt to summon aid twice per day, the second attempt at - 20%</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2121929, member: 16991"] Evil Outsiders can call for help, but it isn't very likely, and some should be better at it than others. So the following feats [B]Summoning Focus [/B] This feat would increase the chance of a Outsider summoning aid. The normal percentages are between 25% and 50% except Balors and pit fiends who are always sucessful. Option 2. add +10% (with option for greater summoning focus that adds +20%) In typing this up I deceided that this version is better than multiplying percentage by anything. [B] Charismatic Summoner[/B] Requirements: Chr 15+ (or 20?) adds + 50% to the number of allies summoned. Fiends can usually summon up to 4d10 minor fiends, 1d6 lesser fiends or 1 fiend of equal status. The important part is that the fiend not summon more than one of itself. This could either take the form of a maximize or an empower. If too powerful it could also reduce the chane of sucess by 10% [B]Strange Allies[/B] The fiend can summon 1 specific type of fiend with a CR less than itself. This functions at the same percentage as the ability to summon a fiend of its own type. This feat can be taken more than once, each time adding a new type of fiend. It does not enable more than one summoning attempt per day. [B]Master of Gates [/B] Requ: Summoning Focus, Int 15+ The master of Gates may attempt to summon aid twice per day, the second attempt at - 20% [/QUOTE]
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