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Help with Fighter- DND 3.5 -
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<blockquote data-quote="Jackinthegreen" data-source="post: 6169628" data-attributes="member: 6678119"><p>ToB has two big reasons to be banned that sometimes go hand in hand:</p><p></p><p>1. The DM isn't familiar with it, and thus can't work around it, so banning its use means the DM simply doesn't have to deal with a whole new system.</p><p>2. There is a "mundanes can't get nice things" mentality where the people have a set idea of what fighter-types are supposed to be like, and since ToB breaks that, it's viewed as overpowered. Yes, it's a double standard, but good luck trying to convince people it's not really a problem if they weren't really open to contemplating being wrong in the first place.</p><p></p><p>I suppose one of the things certain kinds of players think is really powerful is getting to roll a lot of dice, especially for damage. ToB happens to have a fair few maneuvers that use decent d6 chunks, so that's another strike against it.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6169628, member: 6678119"] ToB has two big reasons to be banned that sometimes go hand in hand: 1. The DM isn't familiar with it, and thus can't work around it, so banning its use means the DM simply doesn't have to deal with a whole new system. 2. There is a "mundanes can't get nice things" mentality where the people have a set idea of what fighter-types are supposed to be like, and since ToB breaks that, it's viewed as overpowered. Yes, it's a double standard, but good luck trying to convince people it's not really a problem if they weren't really open to contemplating being wrong in the first place. I suppose one of the things certain kinds of players think is really powerful is getting to roll a lot of dice, especially for damage. ToB happens to have a fair few maneuvers that use decent d6 chunks, so that's another strike against it. [/QUOTE]
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