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Help with fighter equipment.
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<blockquote data-quote="Hari the Monk" data-source="post: 89353" data-attributes="member: 1567"><p>If you've got one feat to spare, I highly suggest the Shield Expert feat, and Shield spikes on your shield. This'll give you the +2 AC, the extra attack equivalent to a light mace (1d6, x2 crit), and allows you to swap from Dual Wield and Sword/Shield from round to round, without using any actions. This increases your versatility, increases your AC, all at the cost of one feat (well, three after Ambi/TWF), and maintains competetive weapon damage. I'd suggest Longsword (or similar weapon) and shield spikes, and have the money spent on some +1 weaponry and Shields, since it only costs, IIRC, 1k each (maybe two k, but still reasonable). The shield and spikes are enchanted separately.</p></blockquote><p></p>
[QUOTE="Hari the Monk, post: 89353, member: 1567"] If you've got one feat to spare, I highly suggest the Shield Expert feat, and Shield spikes on your shield. This'll give you the +2 AC, the extra attack equivalent to a light mace (1d6, x2 crit), and allows you to swap from Dual Wield and Sword/Shield from round to round, without using any actions. This increases your versatility, increases your AC, all at the cost of one feat (well, three after Ambi/TWF), and maintains competetive weapon damage. I'd suggest Longsword (or similar weapon) and shield spikes, and have the money spent on some +1 weaponry and Shields, since it only costs, IIRC, 1k each (maybe two k, but still reasonable). The shield and spikes are enchanted separately. [/QUOTE]
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Help with fighter equipment.
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