Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Help With fixing the BBEG, after he got destroyed in 3 rounds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8206123" data-attributes="member: 6788736"><p><strong>Alias, </strong>Medium undead, neutral evil</p><p>CR: 17</p><p>Armor Class: 20 (Natural Armor)</p><p>Hit Points 272 (32d8 + 128)</p><p>Movement: 40' (Fly 40')</p><p></p><p>STR-18(+4)</p><p>DEX-14(+2)</p><p>CON-18(+3)</p><p>INT-13 (+1)</p><p>WIS-16 (+3)</p><p>CHA-24(+7)</p><p></p><p>Saving Throws CON +10, WIS +13</p><p>Damage Resistances: Psychic</p><p>Damage Immunities Poison, Necrotic; Bludgeoning, Piercing and Slashing from nonmagical weapons</p><p>Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned</p><p></p><p>Senses Darkvision 60 ft., Passive Perception 20</p><p>Skills: Perception +10, Insight +10, Deception +14, Arcana +15, Acrobatics +16</p><p>Challenge 17</p><p>Proficiency Bonus +7</p><p></p><p>Regeneration. Alias regains 20 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn’t function at the start of the revenant’s next turn. The revenant’s body is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.</p><p></p><p>Rejuvenation. When the revenant’s body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.</p><p></p><p>Turn Immunity. The revenant is immune to effects that turn undead.</p><p></p><p>Vengeful Tracker. The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows.</p><p></p><p>Hateful Ricochet- If Alias succeeds on a saving throw against a spell of 3rd level or lower, he can deflect the spell as a reaction, choosing targets as if he was the caster off the spell, however using the caster’s spell DC and spell attack modifier.</p><p></p><p>Alternatively, as a reaction he can add +7 to his AC against a melee attack that hits him, potentially turning a hit into a miss.</p><p></p><p>Spellcasting - Spellcasting- Alias is a 17th level spellcaster, and uses Charisma for his DC and spell attacks (DC 21). He has the following Bard spells prepared:</p><p></p><p>0-Mind Sliver, Minor Illusion, Friends, Thunderclap</p><p></p><p>1(4)- Bane, Cure Wounds, Healing Word, Thunderwave</p><p></p><p>2(3)- Misty Step, Invisibility, Suggestion</p><p></p><p>3(3)-Dispel Magic, Major Image, Fireball</p><p></p><p>4(3)- Greater Invisibility, Dimension Door, Death Ward</p><p></p><p>5(2)-Scrying, Synaptic Static, Steel Wind Strike</p><p></p><p>6(1)-Tenser’s Transformation</p><p></p><p>7(1)-Teleport</p><p></p><p>8(1)-Glibness, Feeblemind</p><p></p><p>9(1)- Foresight</p><p></p><p>If prepared he has Foresight, Death ward, Glibness and Tensers Transformation pre-cast, adding 50 temporary Hit points, removing his ability to cast spells, allowing 2 attacks with Mythcarver, gaining advantage on all saves, ability checks and attack rolls, and allowing him an automatic result of 15 on any Charisma check.</p><p></p><p>Legendary resistance: Alias can choose to pass a save he just failed 3/ long rest.</p><p></p><p>Actions</p><p></p><p>Actions- Alias makes one attack with Mythcarver (or two attacks if under the effects of Tensers Transformation). If Deconstructing Touch is available he can also use this as a Bonus action.</p><p></p><p>Mythcarver: Melee weapon attack, one target +14; Hit: 13 (1d10+7) slashing damage and 18 (5d6) force damage.</p><p></p><p>Deconstructing Touch (recharge 5-6)- Alias makes a melee spell attack(+14 to hit). On a hit, the target must make a DC 15 Con save, or take 10d6+40 force damage on a failed save, or half as much on a success. If the target is reduced to zero hit points, they are disintegrated, and are reduced to dust.</p><p></p><p>Legendary Actions (Alias has 3 legendary actions)-</p><p></p><p>Striking Enmity (1)- Alias makes one attack with Mythcarver</p><p></p><p>Quickened Retort(1-3)- Alias expends a number of legendary actions in order to cast a spell of a level equal the the number of actions spent. This action is unavailable while Tensers is active.</p><p></p><p>Hastened Deconstruction (3)- Alias recharges his Deconstructing Touch</p><p></p><p>Gear: Boots of Flying, Mythcarver, Cloak of Displacement.</p><p></p><p>-----</p><p></p><p>I removed Forcecage and replaced it with Teleport (it's a sucky move for a BBEG fight locking a PC into a forcecage) and replaced counterspell (which he cant use while Tensers is active anyway) for Fireball for some extra ranged OOMPH.</p><p></p><p>Remember - as long as Tensers is up, he cant cast spells.</p><p></p><p>He has boots of flying for better manouverability (I did consider a legendary action that lets him teleport a short distance, but if he gets stuck in a wall of force or similar he can always drop Tensers and Misty step, Dimension door or Teleport).</p><p></p><p>His HP now more closely match a CR 17 legendary monster, but his actual CR is probably closer to 1 or 2 higher due to his magic items.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8206123, member: 6788736"] [B]Alias, [/B]Medium undead, neutral evil CR: 17 Armor Class: 20 (Natural Armor) Hit Points 272 (32d8 + 128) Movement: 40' (Fly 40') STR-18(+4) DEX-14(+2) CON-18(+3) INT-13 (+1) WIS-16 (+3) CHA-24(+7) Saving Throws CON +10, WIS +13 Damage Resistances: Psychic Damage Immunities Poison, Necrotic; Bludgeoning, Piercing and Slashing from nonmagical weapons Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned Senses Darkvision 60 ft., Passive Perception 20 Skills: Perception +10, Insight +10, Deception +14, Arcana +15, Acrobatics +16 Challenge 17 Proficiency Bonus +7 Regeneration. Alias regains 20 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn’t function at the start of the revenant’s next turn. The revenant’s body is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate. Rejuvenation. When the revenant’s body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return. Turn Immunity. The revenant is immune to effects that turn undead. Vengeful Tracker. The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows. Hateful Ricochet- If Alias succeeds on a saving throw against a spell of 3rd level or lower, he can deflect the spell as a reaction, choosing targets as if he was the caster off the spell, however using the caster’s spell DC and spell attack modifier. Alternatively, as a reaction he can add +7 to his AC against a melee attack that hits him, potentially turning a hit into a miss. Spellcasting - Spellcasting- Alias is a 17th level spellcaster, and uses Charisma for his DC and spell attacks (DC 21). He has the following Bard spells prepared: 0-Mind Sliver, Minor Illusion, Friends, Thunderclap 1(4)- Bane, Cure Wounds, Healing Word, Thunderwave 2(3)- Misty Step, Invisibility, Suggestion 3(3)-Dispel Magic, Major Image, Fireball 4(3)- Greater Invisibility, Dimension Door, Death Ward 5(2)-Scrying, Synaptic Static, Steel Wind Strike 6(1)-Tenser’s Transformation 7(1)-Teleport 8(1)-Glibness, Feeblemind 9(1)- Foresight If prepared he has Foresight, Death ward, Glibness and Tensers Transformation pre-cast, adding 50 temporary Hit points, removing his ability to cast spells, allowing 2 attacks with Mythcarver, gaining advantage on all saves, ability checks and attack rolls, and allowing him an automatic result of 15 on any Charisma check. Legendary resistance: Alias can choose to pass a save he just failed 3/ long rest. Actions Actions- Alias makes one attack with Mythcarver (or two attacks if under the effects of Tensers Transformation). If Deconstructing Touch is available he can also use this as a Bonus action. Mythcarver: Melee weapon attack, one target +14; Hit: 13 (1d10+7) slashing damage and 18 (5d6) force damage. Deconstructing Touch (recharge 5-6)- Alias makes a melee spell attack(+14 to hit). On a hit, the target must make a DC 15 Con save, or take 10d6+40 force damage on a failed save, or half as much on a success. If the target is reduced to zero hit points, they are disintegrated, and are reduced to dust. Legendary Actions (Alias has 3 legendary actions)- Striking Enmity (1)- Alias makes one attack with Mythcarver Quickened Retort(1-3)- Alias expends a number of legendary actions in order to cast a spell of a level equal the the number of actions spent. This action is unavailable while Tensers is active. Hastened Deconstruction (3)- Alias recharges his Deconstructing Touch Gear: Boots of Flying, Mythcarver, Cloak of Displacement. ----- I removed Forcecage and replaced it with Teleport (it's a sucky move for a BBEG fight locking a PC into a forcecage) and replaced counterspell (which he cant use while Tensers is active anyway) for Fireball for some extra ranged OOMPH. Remember - as long as Tensers is up, he cant cast spells. He has boots of flying for better manouverability (I did consider a legendary action that lets him teleport a short distance, but if he gets stuck in a wall of force or similar he can always drop Tensers and Misty step, Dimension door or Teleport). His HP now more closely match a CR 17 legendary monster, but his actual CR is probably closer to 1 or 2 higher due to his magic items. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help With fixing the BBEG, after he got destroyed in 3 rounds
Top