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Help with giving my players choices that matter
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<blockquote data-quote="DEFCON 1" data-source="post: 7158911" data-attributes="member: 7006"><p>My advice is that you don't need to hand out "tough" decisions... you only need to hand out decisions. The group themselves will make the decision "tough".</p><p></p><p>In your actual example... you don't need to force a conversion on the party in order for them to accept the position of knight of the theocratic realm in order to make the choice difficult (and in fact, as you said, doesn't end up making it a choice at all.) I don't think there's any need to be that blatant about it. Just the fact that a theocracy for a god that the paladin doesn't follow is offering them knighthood is all the "tough" decision they need.</p><p></p><p>Your party probably knows what being a knight for the crown entails. They know that they'd become a face and representative for the crown and they know the kind of stuff they would have to do as that face. Even without "converting", they'd become de facto representatives of that god of the theocracy in the eyes of many people (mainly the commoners). THAT'S the tough decision. Can the paladin be the face of a theocracy whose god he himself doesn't represent? Do the benefits of being a knight outweigh the questioning of his worship? Will the others in the party tell him to just suck it up because they want to be knights, even though the god doesn't match? I suspect that's going to be much more of a conversation and argument within the group than any "hard" question you might put before them by forcing unnecessary additional choices.</p><p></p><p>Long story short... a party will turn ANY decision they have to make into a "tough" one... arguing both sides for hours trying to figure out a solution. You don't have any need to goose it by throwing in big events or big choices in addition to it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7158911, member: 7006"] My advice is that you don't need to hand out "tough" decisions... you only need to hand out decisions. The group themselves will make the decision "tough". In your actual example... you don't need to force a conversion on the party in order for them to accept the position of knight of the theocratic realm in order to make the choice difficult (and in fact, as you said, doesn't end up making it a choice at all.) I don't think there's any need to be that blatant about it. Just the fact that a theocracy for a god that the paladin doesn't follow is offering them knighthood is all the "tough" decision they need. Your party probably knows what being a knight for the crown entails. They know that they'd become a face and representative for the crown and they know the kind of stuff they would have to do as that face. Even without "converting", they'd become de facto representatives of that god of the theocracy in the eyes of many people (mainly the commoners). THAT'S the tough decision. Can the paladin be the face of a theocracy whose god he himself doesn't represent? Do the benefits of being a knight outweigh the questioning of his worship? Will the others in the party tell him to just suck it up because they want to be knights, even though the god doesn't match? I suspect that's going to be much more of a conversation and argument within the group than any "hard" question you might put before them by forcing unnecessary additional choices. Long story short... a party will turn ANY decision they have to make into a "tough" one... arguing both sides for hours trying to figure out a solution. You don't have any need to goose it by throwing in big events or big choices in addition to it. [/QUOTE]
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