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Help with giving my players choices that matter
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<blockquote data-quote="Ralif Redhammer" data-source="post: 7160053" data-attributes="member: 30438"><p>Self-improvement is always a worthy goal, and continual improvement is part of attempting to be the best DM/GM you can be. And getting feedback and then subsequently acting upon it can really help with that.</p><p></p><p>For strong story-altering decisions, I think the PCs need to be invested in the outcome and parties, and have multiple influencing factors. Sure, it sounds like they won’t choose to become knights. But what if there’s an orc horde coming their way, and the king is really going to need aid in saving the city? Or perhaps you use the old “corrupt counselor” trope, but the king won’t listen without evidence, and becoming a knight would be the perfect opportunity for that. Or to go even more complicated, maybe there’s more than one faction competing for the heroes.</p><p></p><p>But no matter what complications and possibilities you devise, always allow the PCs to choose something else. Even if it’s just “On second thought, let's not go to Camelot. It is a silly place.” If they just want to walk away from it all, they certainly can. But then look at how their actions affect how things will play out. What is the impact on the world?</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7160053, member: 30438"] Self-improvement is always a worthy goal, and continual improvement is part of attempting to be the best DM/GM you can be. And getting feedback and then subsequently acting upon it can really help with that. For strong story-altering decisions, I think the PCs need to be invested in the outcome and parties, and have multiple influencing factors. Sure, it sounds like they won’t choose to become knights. But what if there’s an orc horde coming their way, and the king is really going to need aid in saving the city? Or perhaps you use the old “corrupt counselor” trope, but the king won’t listen without evidence, and becoming a knight would be the perfect opportunity for that. Or to go even more complicated, maybe there’s more than one faction competing for the heroes. But no matter what complications and possibilities you devise, always allow the PCs to choose something else. Even if it’s just “On second thought, let's not go to Camelot. It is a silly place.” If they just want to walk away from it all, they certainly can. But then look at how their actions affect how things will play out. What is the impact on the world? [/QUOTE]
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