Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Help with giving my players choices that matter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delphonso" data-source="post: 7160581" data-attributes="member: 6892015"><p>Thanks Redhammer and thethain. </p><p></p><p>My players and I like to imagine things in a cinematic way. Combat for us has been really fast and deadly, but over in two or three initiative passes. Likewise, I don't have a ton of time to set up conflicts in multiple areas - but usually things are pretty straightforward or only have one twist. I reckon that's a failing on my part, and definitely something I'll attempt to do in the future.</p><p></p><p></p><p></p><p></p><p></p><p>I may not have made myself clear. My group is all people who have DMed before. Two of us have done it a lot and the other two just a little. We all want to get better at it, but I'd say I'm taking that a bit more seriously than everyone else.</p><p></p><p>When I said we would suspend the campaign after this choice, I meant that we would switch to another system and GM while I set up the next few adventures before switching back.</p><p></p><p>One of the story threads they've been following is an oracle character. I wanted to end this set of adventures with a big vision from the oracle, where everyone took turns describing a faction in an army. Then the next few adventures would be visiting and recruiting those factions (of course, by doing some goofy adventure there.) Whether they were recruiting them for the King, or for an NPC, or for themselves it didn't really matter for the set up.</p><p></p><p></p><p></p><p>I've been attempting to do this as much as possible. I think it's the most interesting way to play for the players, especially in a system that doesn't focus much on your "character" in a role-play aspect. D&D is great for improving your stats and gear, but there's not much of a background to work with. </p><p></p><p>The Monk in this party is playing as a Nihilist, so it has been a big struggle to get him motivated to do anything. It's not in an annoying way, this is actually one of my favorite characters I've ever played with. But at the root of it, I have one less character to play off of and just hope that he follows the rest of the party.</p></blockquote><p></p>
[QUOTE="delphonso, post: 7160581, member: 6892015"] Thanks Redhammer and thethain. My players and I like to imagine things in a cinematic way. Combat for us has been really fast and deadly, but over in two or three initiative passes. Likewise, I don't have a ton of time to set up conflicts in multiple areas - but usually things are pretty straightforward or only have one twist. I reckon that's a failing on my part, and definitely something I'll attempt to do in the future. I may not have made myself clear. My group is all people who have DMed before. Two of us have done it a lot and the other two just a little. We all want to get better at it, but I'd say I'm taking that a bit more seriously than everyone else. When I said we would suspend the campaign after this choice, I meant that we would switch to another system and GM while I set up the next few adventures before switching back. One of the story threads they've been following is an oracle character. I wanted to end this set of adventures with a big vision from the oracle, where everyone took turns describing a faction in an army. Then the next few adventures would be visiting and recruiting those factions (of course, by doing some goofy adventure there.) Whether they were recruiting them for the King, or for an NPC, or for themselves it didn't really matter for the set up. I've been attempting to do this as much as possible. I think it's the most interesting way to play for the players, especially in a system that doesn't focus much on your "character" in a role-play aspect. D&D is great for improving your stats and gear, but there's not much of a background to work with. The Monk in this party is playing as a Nihilist, so it has been a big struggle to get him motivated to do anything. It's not in an annoying way, this is actually one of my favorite characters I've ever played with. But at the root of it, I have one less character to play off of and just hope that he follows the rest of the party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help with giving my players choices that matter
Top