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Help with Half-Elf Cleric
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<blockquote data-quote="Mokona" data-source="post: 4315305" data-attributes="member: 24891"><p>I feel like I can either go STR 14 and pick up armor and shields OR I ca go DEX 14 for Astral Fire and better Ref defense. Thanks for helping me. I think the Wizard will focus on fireballs (i.e. mass damage). I hope we'll have a Paladin and a Fighter but there is a small chance we'll have a rogue instead of one of the defenders.</p><p></p><p>Daily - ?</p><p></p><p>Encounter - Eldritch Blast, Eyebite, or Bolstering Strike</p><p></p><p>Encounter - Cause Fear or Divine Glow</p><p></p><p>Encounter - Divine Fortune OR Turn Undead</p><p>Divine Fortune</p><p>Free Action - Personal</p><p>+1 to next attack roll or saving throw</p><p></p><p>Turn Undead</p><p>Standard Action - Close burst 2</p><p>Each undead in burst - +3 vs. Will</p><p>Hit: 1d10+3 radiant dmg, push 6 squares, and immobilize for 1 turn</p><p>Miss: Half dmg, not immobilized or pushed</p><p></p><p>Encounter (twice) - Healing Word</p><p>Minor Action - Close burst 5</p><p>You or one ally</p><p>Effect: Target can healing surge + 1d6+3 hit points healed</p><p></p><p>At Will - Lance of Faith</p><p></p><p>At Will - Sacred Flame</p><p>Standard Action - Ranged 5</p><p>One creature - +3 vs. Ref</p><p>Hit: 1d6+3 radiant dmg and one ally gains 3 temporary hit points</p><p></p><p>Str: +2 (14)</p><p>Dex: -1 (8)</p><p>Con: +2 (15)</p><p>Int: +0 (10)</p><p>Wis: +3 (16)</p><p>Cha: +3 (16)</p><p></p><p>Hit Points: 27 - 9 healing surges per day (6 hit points each)</p><p>AC: 17 - Speed 5 (Chainmail + shield)</p><p>Fort: 12</p><p>Ref: 11</p><p>Will: 15 - Lowlight vision</p><p></p><p>Religion: +5 (int)</p><p>Diplomacy: +10 (cha)</p><p>Heal: +8 (wis)</p><p>Insight: +10 (wis)</p><p>Speaks: Common, Elven, and Primordial</p><p>Shield Proficiency (Light), Ritual Caster</p><p></p><p>Mace, dagger, sling, chainmail, shield, adventurer's kit, ritual book</p></blockquote><p></p>
[QUOTE="Mokona, post: 4315305, member: 24891"] I feel like I can either go STR 14 and pick up armor and shields OR I ca go DEX 14 for Astral Fire and better Ref defense. Thanks for helping me. I think the Wizard will focus on fireballs (i.e. mass damage). I hope we'll have a Paladin and a Fighter but there is a small chance we'll have a rogue instead of one of the defenders. Daily - ? Encounter - Eldritch Blast, Eyebite, or Bolstering Strike Encounter - Cause Fear or Divine Glow Encounter - Divine Fortune OR Turn Undead Divine Fortune Free Action - Personal +1 to next attack roll or saving throw Turn Undead Standard Action - Close burst 2 Each undead in burst - +3 vs. Will Hit: 1d10+3 radiant dmg, push 6 squares, and immobilize for 1 turn Miss: Half dmg, not immobilized or pushed Encounter (twice) - Healing Word Minor Action - Close burst 5 You or one ally Effect: Target can healing surge + 1d6+3 hit points healed At Will - Lance of Faith At Will - Sacred Flame Standard Action - Ranged 5 One creature - +3 vs. Ref Hit: 1d6+3 radiant dmg and one ally gains 3 temporary hit points Str: +2 (14) Dex: -1 (8) Con: +2 (15) Int: +0 (10) Wis: +3 (16) Cha: +3 (16) Hit Points: 27 - 9 healing surges per day (6 hit points each) AC: 17 - Speed 5 (Chainmail + shield) Fort: 12 Ref: 11 Will: 15 - Lowlight vision Religion: +5 (int) Diplomacy: +10 (cha) Heal: +8 (wis) Insight: +10 (wis) Speaks: Common, Elven, and Primordial Shield Proficiency (Light), Ritual Caster Mace, dagger, sling, chainmail, shield, adventurer's kit, ritual book [/QUOTE]
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