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Help with handing out magic items
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<blockquote data-quote="Oofta" data-source="post: 7464504" data-attributes="member: 6801845"><p>I've varied how I've done this myself a couple of times, I don't think there's one answer. In fact, I'm tempted to run a campaign where magic items are extremely limited just to see how it would play out. I think I'd have to tweak a couple of rules (i.e. gargoyles can be hurt by adamantine weapons).</p><p></p><p>In any case, I have done the "open market" type concept in the past and while it was fun, it did increase the power of the PCs pretty significantly. As others have said, there's no expectation of <em>n</em> magic items at level <em>x</em> in 5E.</p><p></p><p>On the other hand I did find a chart a while back that shows average number of items and expected wealth by level if you use the rules from the DMG. It's not official and I'm not recommending it but it will give you an idea of a standard baseline. See the attached.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7464504, member: 6801845"] I've varied how I've done this myself a couple of times, I don't think there's one answer. In fact, I'm tempted to run a campaign where magic items are extremely limited just to see how it would play out. I think I'd have to tweak a couple of rules (i.e. gargoyles can be hurt by adamantine weapons). In any case, I have done the "open market" type concept in the past and while it was fun, it did increase the power of the PCs pretty significantly. As others have said, there's no expectation of [I]n[/I] magic items at level [I]x[/I] in 5E. On the other hand I did find a chart a while back that shows average number of items and expected wealth by level if you use the rules from the DMG. It's not official and I'm not recommending it but it will give you an idea of a standard baseline. See the attached. [/QUOTE]
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