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Help with handing out magic items
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<blockquote data-quote="Coroc" data-source="post: 7464887" data-attributes="member: 6895991"><p>Agree with [MENTION=1210]the Jester[/MENTION] you should leave out the wishlist but rather do the following:</p><p></p><p>If there is e.g. a GW - Fighter make sure he finds a Magic great weapon. It might not be the sword he wished for (or the heck it might be) but it should not be a short sword either. So especially for the fighter types give them appropriate stuff</p><p></p><p>Be super careful with heanding out Magic armor, especially when you got plate armor or you got a char with maxed out dex and light armor avoid making it better than +1 or maybe at Levels 16+ +2. Player AC 20+ is much more unbalancing than a great sword+1 which does 3d8+1 instead of 2d6 Standard one.</p><p></p><p>Same goes for shield +x ring/cloak etc of protection +x. If it has to be, do best not exceed +1. A plate mail +3 or studded leather +3 should be a gift from the gods, an artefact worth a kingdom. A weapon +3 is far less critical.</p><p></p><p>So as you can see from my previous two bullets i advise you to not alter the plusses of items. It is not needed, a +1 weapon is good Equipment at Level 5 and at Level 15, if you want to make it more interesting add some effects to the weapons instead (+1d4 Radiant/fire / shock etc) or improves crit range by 1 or whatever. </p><p></p><p>In 5e it is unnecessary to counter increased difficulty in higher Levels by adding plusses to weapons or armor. (In 3e it was required instead and unbalancing not to have it like that and in 1st / 2nd ed you needed the +x to be able to hit certain Mobs at all.) In 5 Bound accuracy will do the Job for you, and it is part of the System that even low Level Mobs in a sufficient number are a threat to the Party because unlike in other Edition they still are able to land a hit on the Players and they will survive a bit in melee because it is not granted the PC will hit them every time!</p><p></p><p>AC20 is AC 20 like it was in 3e and AC -10 for older Editions. But unlike 3e whare you would get +20 to hit at some Point you only get +11 (+5 from Attribute and +6 from proficiency) at a high Level. So AC 20 in 5e means a lot more than in 3e (or -10 in 2e)</p></blockquote><p></p>
[QUOTE="Coroc, post: 7464887, member: 6895991"] Agree with [MENTION=1210]the Jester[/MENTION] you should leave out the wishlist but rather do the following: If there is e.g. a GW - Fighter make sure he finds a Magic great weapon. It might not be the sword he wished for (or the heck it might be) but it should not be a short sword either. So especially for the fighter types give them appropriate stuff Be super careful with heanding out Magic armor, especially when you got plate armor or you got a char with maxed out dex and light armor avoid making it better than +1 or maybe at Levels 16+ +2. Player AC 20+ is much more unbalancing than a great sword+1 which does 3d8+1 instead of 2d6 Standard one. Same goes for shield +x ring/cloak etc of protection +x. If it has to be, do best not exceed +1. A plate mail +3 or studded leather +3 should be a gift from the gods, an artefact worth a kingdom. A weapon +3 is far less critical. So as you can see from my previous two bullets i advise you to not alter the plusses of items. It is not needed, a +1 weapon is good Equipment at Level 5 and at Level 15, if you want to make it more interesting add some effects to the weapons instead (+1d4 Radiant/fire / shock etc) or improves crit range by 1 or whatever. In 5e it is unnecessary to counter increased difficulty in higher Levels by adding plusses to weapons or armor. (In 3e it was required instead and unbalancing not to have it like that and in 1st / 2nd ed you needed the +x to be able to hit certain Mobs at all.) In 5 Bound accuracy will do the Job for you, and it is part of the System that even low Level Mobs in a sufficient number are a threat to the Party because unlike in other Edition they still are able to land a hit on the Players and they will survive a bit in melee because it is not granted the PC will hit them every time! AC20 is AC 20 like it was in 3e and AC -10 for older Editions. But unlike 3e whare you would get +20 to hit at some Point you only get +11 (+5 from Attribute and +6 from proficiency) at a high Level. So AC 20 in 5e means a lot more than in 3e (or -10 in 2e) [/QUOTE]
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