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Help with handing out magic items
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<blockquote data-quote="abirdcall" data-source="post: 7465868" data-attributes="member: 6748898"><p>Personally I find choosing items to be uninteresting. They stop being items and are instead just character abilities. If the party finds random items in play then they will adapt to those items. It makes for interesting decisions and also interesting character development. Even just a +1 weapon can be character defining.</p><p></p><p>But if you are going to go the route of having player's choose their items. Just let them do it. Don't make it convoluted. For example, don't put them in dungeons as 'loot'. Because it's not really loot, it's what the player chose - and they will be getting it.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7465868, member: 6748898"] Personally I find choosing items to be uninteresting. They stop being items and are instead just character abilities. If the party finds random items in play then they will adapt to those items. It makes for interesting decisions and also interesting character development. Even just a +1 weapon can be character defining. But if you are going to go the route of having player's choose their items. Just let them do it. Don't make it convoluted. For example, don't put them in dungeons as 'loot'. Because it's not really loot, it's what the player chose - and they will be getting it. [/QUOTE]
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Help with handing out magic items
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