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Help with handling a ship's crew
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<blockquote data-quote="Delazar" data-source="post: 7078534" data-attributes="member: 71130"><p>Currently DMing a Spelljammer campaign, my players have a ship crewed by 60 sailors. They pay each sailor 2 gp / day, for the days that they're "at sea" (in space). When they get back to home-port (Rock of Bral) they disband them, and call them back when they have to sail again.</p><p></p><p>There's two main issues I'm having recently.</p><p></p><p>A) PCs only pay "survivors". They hire a crew, then go on a mission. During the mission, 20 of the 60 sailors die. When they go back to Bral, they pay the 40 that survived. Somehow it looks like having sailors die is actually "convenient". I'm playing the RP angle on this, with crews being dissatisfied by the mortality rate, and in truth players have been cool about it, making some payments to families of the departed, or giving bonusses to the survivors. But I'd like to have some sort of fixed rule to handle it.</p><p></p><p>B) So far, for simplicity's sake, I just ruled that the crew is available when they want to sail, but I'm thinking that maybe it's not so easy to get 60 sailors at a moment's notice, and ready to sail in one day. Maybe I should rule that it takes some tme to gather the crew (1 week every 20 men?). Then they could probably keep some men always on duty while in port, maybe pay them 1 gp/day, so they have minimum crew when they need to sail?</p></blockquote><p></p>
[QUOTE="Delazar, post: 7078534, member: 71130"] Currently DMing a Spelljammer campaign, my players have a ship crewed by 60 sailors. They pay each sailor 2 gp / day, for the days that they're "at sea" (in space). When they get back to home-port (Rock of Bral) they disband them, and call them back when they have to sail again. There's two main issues I'm having recently. A) PCs only pay "survivors". They hire a crew, then go on a mission. During the mission, 20 of the 60 sailors die. When they go back to Bral, they pay the 40 that survived. Somehow it looks like having sailors die is actually "convenient". I'm playing the RP angle on this, with crews being dissatisfied by the mortality rate, and in truth players have been cool about it, making some payments to families of the departed, or giving bonusses to the survivors. But I'd like to have some sort of fixed rule to handle it. B) So far, for simplicity's sake, I just ruled that the crew is available when they want to sail, but I'm thinking that maybe it's not so easy to get 60 sailors at a moment's notice, and ready to sail in one day. Maybe I should rule that it takes some tme to gather the crew (1 week every 20 men?). Then they could probably keep some men always on duty while in port, maybe pay them 1 gp/day, so they have minimum crew when they need to sail? [/QUOTE]
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