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<blockquote data-quote="GrayIguana" data-source="post: 3918206" data-attributes="member: 7265"><p>I could use some advice on a high level adventure I am working on. Typically my campaigns end before 18th level, but the story line for this campaign has made more sense, so I find myself continuing. </p><p></p><p>A Brief Campaign Background: So far, one of the PCs has become a king over 5 large city-states. The other PCs have become advisors and ambassadors of sorts, and they just finished liberating much of the kingdom. However, one very powerful enemy still exists. </p><p></p><p>The Main Villain: Gulussa, Mother of Titans</p><p>The main villain is a weakened version of a Hagunemnon (from the Epic Handbook), but I'm using only the basic stats. IMC the beast is an immortal almost demi-god, a mother of titanic monstrosities. She can be killed so she is technically not a god. I've also lowered her SR down to 35, and her regeneration to 40. I'm also debating on removing her Destabalization attack to lower her CR down to 27ish. </p><p></p><p>The Events: </p><p>1. The PCs will find out that a massive army of monstrosities is marching toward their kingdom. It won't take them long to figure out that Gulussa is behind it as they are familiar with her. The army will split in two and attack two different city-states. The PCs will basically combat the generals, elite guards, and titans that accompany the armies. </p><p>3. An immortal assassin (a Gloom) born of Gulussa will also attempt to kill the king. </p><p>2. The PCs also know where Gulussa may be, and they could decide to confront her before confronting the titan armies. </p><p></p><p>The PCs</p><p>Since I really thougth this game would have wound up, I have introduced rather powerful magic items to the PCs, so they are much more powerful than my typical campaigns. All have +6 weapons, so overcoming DR on these creatures will not be an issue. Here's a quick summary of the characters. </p><p><u>Ranger 19</u>, AC = 27, Attacks = +35,+30,+25,+20,+35 (Mighty +4 Longbow +5)</p><p><u>Half-Celestial Fighter 18</u>, AC = 28, Attacks = +33,+28,+23,+18 (Keen Greatsword +6)</p><p><u>Barbarian 11, Giant 3, Giant Paragon </u> 5, AC = 26, Attacks = +33, +28, +23, +18 (Giant Glaive +6)</p><p><u>Wizard 19</u></p><p></p><p>The Encounters</p><p><u>The Assassin</u></p><p>Gloom = CR 25</p><p></p><p><u>Titan Army #1</u></p><p>Naga Sorceror Commander = Wizard 20</p><p>Fiendish Centaur Elite Guard = (10) CR21</p><p>Titan of Gulussa (Sirrush) = CR 24</p><p>Ruin Swarm (unleashed upon enemy fortifications) = CR 23</p><p></p><p>Titan Army #2</p><p>Ha Naga Commander = CR 22</p><p>Titans of Gulussa (4 Behemoth Apes, just described differently) = CR 19 each</p><p>Fiendish Centaur Champion = CR 20</p><p></p><p>Gates of Ashilis (the city of the enemy)</p><p>Titan of Gulussa (Tayella) = CR 24</p><p>Fiendish Harpy Champion = CR 20</p><p>This encounter can really be avoided by the party if they are thinking clearly</p><p></p><p>The Temple of Gulussa</p><p>Gulussa (slightly modified Hagunemnon as above) = CR27?</p><p>Fiendish Satyr Attendant Priest = CR 20</p><p></p><p>The Dragon Strike Force (The PCs have also made enemies with a local draconic kingdom, this pair is waiting for a chance to strike during one of the army battles)</p><p>Half Dragon Wizard = CR 19</p><p>Great Wyrm Black Dragon = CR 22</p><p></p><p>So please give me your thoughts. I've thrown what I thought were tough encounters at this group before and they've made them seem easy. I'm not such a fan of high level play, but thought I'd give it a try. I am trying to summarize, but I hope I've given enough information.</p></blockquote><p></p>
[QUOTE="GrayIguana, post: 3918206, member: 7265"] I could use some advice on a high level adventure I am working on. Typically my campaigns end before 18th level, but the story line for this campaign has made more sense, so I find myself continuing. A Brief Campaign Background: So far, one of the PCs has become a king over 5 large city-states. The other PCs have become advisors and ambassadors of sorts, and they just finished liberating much of the kingdom. However, one very powerful enemy still exists. The Main Villain: Gulussa, Mother of Titans The main villain is a weakened version of a Hagunemnon (from the Epic Handbook), but I'm using only the basic stats. IMC the beast is an immortal almost demi-god, a mother of titanic monstrosities. She can be killed so she is technically not a god. I've also lowered her SR down to 35, and her regeneration to 40. I'm also debating on removing her Destabalization attack to lower her CR down to 27ish. The Events: 1. The PCs will find out that a massive army of monstrosities is marching toward their kingdom. It won't take them long to figure out that Gulussa is behind it as they are familiar with her. The army will split in two and attack two different city-states. The PCs will basically combat the generals, elite guards, and titans that accompany the armies. 3. An immortal assassin (a Gloom) born of Gulussa will also attempt to kill the king. 2. The PCs also know where Gulussa may be, and they could decide to confront her before confronting the titan armies. The PCs Since I really thougth this game would have wound up, I have introduced rather powerful magic items to the PCs, so they are much more powerful than my typical campaigns. All have +6 weapons, so overcoming DR on these creatures will not be an issue. Here's a quick summary of the characters. [U]Ranger 19[/U], AC = 27, Attacks = +35,+30,+25,+20,+35 (Mighty +4 Longbow +5) [U]Half-Celestial Fighter 18[/U], AC = 28, Attacks = +33,+28,+23,+18 (Keen Greatsword +6) [U]Barbarian 11, Giant 3, Giant Paragon [/U] 5, AC = 26, Attacks = +33, +28, +23, +18 (Giant Glaive +6) [U]Wizard 19[/U] The Encounters [U]The Assassin[/U] Gloom = CR 25 [U]Titan Army #1[/U] Naga Sorceror Commander = Wizard 20 Fiendish Centaur Elite Guard = (10) CR21 Titan of Gulussa (Sirrush) = CR 24 Ruin Swarm (unleashed upon enemy fortifications) = CR 23 Titan Army #2 Ha Naga Commander = CR 22 Titans of Gulussa (4 Behemoth Apes, just described differently) = CR 19 each Fiendish Centaur Champion = CR 20 Gates of Ashilis (the city of the enemy) Titan of Gulussa (Tayella) = CR 24 Fiendish Harpy Champion = CR 20 This encounter can really be avoided by the party if they are thinking clearly The Temple of Gulussa Gulussa (slightly modified Hagunemnon as above) = CR27? Fiendish Satyr Attendant Priest = CR 20 The Dragon Strike Force (The PCs have also made enemies with a local draconic kingdom, this pair is waiting for a chance to strike during one of the army battles) Half Dragon Wizard = CR 19 Great Wyrm Black Dragon = CR 22 So please give me your thoughts. I've thrown what I thought were tough encounters at this group before and they've made them seem easy. I'm not such a fan of high level play, but thought I'd give it a try. I am trying to summarize, but I hope I've given enough information. [/QUOTE]
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