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<blockquote data-quote="GrayIguana" data-source="post: 3944512" data-attributes="member: 7265"><p><strong>The Results</strong></p><p></p><p>Well, we played the game, and I thought I'd at least post how things went. I did add an opportunity for the PCs to gain a level and gain some epic items and feats before facing the Gulussa or her army. Events went quite a bit different than planned. </p><p></p><p>The PCs were presented with information about magic items of that were once owned by a god. This god had led an army of immortals and demons to destroy the world. However, he was destroyed and his weapons and armor were now the prized possessions of the most powerful dragon IMC. She (the dragon) is not only the mother of dragons, but the ruler of a very powerful draconic empire. To date, the PCs had heard of her, but never really crossed the world to investigate. </p><p></p><p>With some investigation, the PCs found that the dragon held 4 items. Two were offensive items, and two were protective items. The PCs also figured that they had two routes to obtain the items. They could either steal them, or they could ask to borrow them. Their investigations revealed that gods feared to confront this dragon directly. </p><p></p><p>So the two PCs with the most charisma and diplomacy skills traveled (magically) to the realm of the Dragon Queen. Unfortunately, neither PC was really built for negotiation. They would have been better bringing along a NPC (they do rule a kingdom). In addition, when it became obvious that she was intrigued by the situation, and that she would be willing to "rent" the items, the PCs then were a bit stingy with the gps. At the end, the dragon would part with 2 itesm only, and payment had to be made up front. </p><p></p><p>Now here I really thought that the PCs would take the defensive items, as all the PCs have significant offensive powers. Well, they took the offensive items. </p><p></p><p>Fast forward. . . . The PCs know that a massive army is marching on their cities. They have about a week's time left. So they, teleport to the lair of the demi-god Gulussa and do battle. Amazingly, the battle lasts 10+ rounds, but in the end the PCs had to flee. </p><p></p><p>Unfortunately, I decided the Gulussa had enough. I estimated how many rounds she would take to prep and attack. Then she teleported to the PCs home city and started destroying everything in sight. Now the PCs were surprised. They had enough time to heal, but the wizard was without most of his spells. Without his support, they knew they didn't have a chance. So, they left for a place where they could rest in peace while their city was demolished. </p><p></p><p>The next day, Gulussa was still reducing the city to rubble. Yet now, the PCs were ready. They attacked an immediately rolls went against them. In three rounds, two of the four PCs were dead. Then the king fell, and the game ended with the wizard plane shifting away with the remains of the king. </p><p></p><p>With that kind of ending, I thought they may want to quit. I was wrong. They want to find a patron who may wish the two dead PCs back and go for Gulussa one more time. </p><p></p><p>For myself, I'm a bit torn. On one hand, it would be nice to start over. And an empire in turmoil is a great place for new heroes to rise to the challenge. However, it will be a few months before we can get together again. Maybe, I'll let them have one more go at her. . . along with any preparations she has made.</p></blockquote><p></p>
[QUOTE="GrayIguana, post: 3944512, member: 7265"] [b]The Results[/b] Well, we played the game, and I thought I'd at least post how things went. I did add an opportunity for the PCs to gain a level and gain some epic items and feats before facing the Gulussa or her army. Events went quite a bit different than planned. The PCs were presented with information about magic items of that were once owned by a god. This god had led an army of immortals and demons to destroy the world. However, he was destroyed and his weapons and armor were now the prized possessions of the most powerful dragon IMC. She (the dragon) is not only the mother of dragons, but the ruler of a very powerful draconic empire. To date, the PCs had heard of her, but never really crossed the world to investigate. With some investigation, the PCs found that the dragon held 4 items. Two were offensive items, and two were protective items. The PCs also figured that they had two routes to obtain the items. They could either steal them, or they could ask to borrow them. Their investigations revealed that gods feared to confront this dragon directly. So the two PCs with the most charisma and diplomacy skills traveled (magically) to the realm of the Dragon Queen. Unfortunately, neither PC was really built for negotiation. They would have been better bringing along a NPC (they do rule a kingdom). In addition, when it became obvious that she was intrigued by the situation, and that she would be willing to "rent" the items, the PCs then were a bit stingy with the gps. At the end, the dragon would part with 2 itesm only, and payment had to be made up front. Now here I really thought that the PCs would take the defensive items, as all the PCs have significant offensive powers. Well, they took the offensive items. Fast forward. . . . The PCs know that a massive army is marching on their cities. They have about a week's time left. So they, teleport to the lair of the demi-god Gulussa and do battle. Amazingly, the battle lasts 10+ rounds, but in the end the PCs had to flee. Unfortunately, I decided the Gulussa had enough. I estimated how many rounds she would take to prep and attack. Then she teleported to the PCs home city and started destroying everything in sight. Now the PCs were surprised. They had enough time to heal, but the wizard was without most of his spells. Without his support, they knew they didn't have a chance. So, they left for a place where they could rest in peace while their city was demolished. The next day, Gulussa was still reducing the city to rubble. Yet now, the PCs were ready. They attacked an immediately rolls went against them. In three rounds, two of the four PCs were dead. Then the king fell, and the game ended with the wizard plane shifting away with the remains of the king. With that kind of ending, I thought they may want to quit. I was wrong. They want to find a patron who may wish the two dead PCs back and go for Gulussa one more time. For myself, I'm a bit torn. On one hand, it would be nice to start over. And an empire in turmoil is a great place for new heroes to rise to the challenge. However, it will be a few months before we can get together again. Maybe, I'll let them have one more go at her. . . along with any preparations she has made. [/QUOTE]
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