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<blockquote data-quote="NaturalZero" data-source="post: 7574616" data-attributes="member: 55705"><p>Do your players realize that there is a good number of races in 5e outside of the boring old regular human, short human, bearded human, and pointy eared human from the original game? There are official genasi, warforged, goliaths, kenku, et al, that are already statted up and ready to use, and you can easily build an authentic DnD setting without the original lineup. My personal preference is to use concepts taken straight out of real world mythology and reimagine them with evocative qualities instead of making things, whole-cloth, with word-salad names and explanations, but some people enjoy the Star Trek approach where you just slap a bunch of letters together.</p><p></p><p>In my game, i brought back the Deva from 4e and spun their origin to be a little different by intertwining them with the Ashura instead of the rakshasas. Essentially, the Deva and Ashura are 2 politically and philosophically antagonistic races that appeared mysteriously when an ancient god was destroyed and wiped from the fabric of history. Instead of moving through the Astral Sea to serve other gods, the slain deity's angels were loyal to the end and chose to incarnate as mortals on the material plane. The two factions represent a sort of a gnostic paradigm of duality: the deva value abstract, transcendent spiritual values while the ashura embody materialism, sensuality, unchecked emotion, and existentialism. Neither is essentially "good" or "evil" and when an individual dies, they are reincarnated into either deva or ashura forms based on their spiritual state upon death.</p><p></p><p></p><p></p><p>I use mandrakes as a PC race. In real world folklore, the mandragora root is special because it sort of looks like it has a male or female shape. In my DnD, ancient fey magic created a gendered plant race known for their haunting song and cultural expertise in alchemy (which is a nod to their real-world association with medieval alchemy). They have racial variations based on their Mandragora Scream ability and regional plant qualities.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 7574616, member: 55705"] Do your players realize that there is a good number of races in 5e outside of the boring old regular human, short human, bearded human, and pointy eared human from the original game? There are official genasi, warforged, goliaths, kenku, et al, that are already statted up and ready to use, and you can easily build an authentic DnD setting without the original lineup. My personal preference is to use concepts taken straight out of real world mythology and reimagine them with evocative qualities instead of making things, whole-cloth, with word-salad names and explanations, but some people enjoy the Star Trek approach where you just slap a bunch of letters together. In my game, i brought back the Deva from 4e and spun their origin to be a little different by intertwining them with the Ashura instead of the rakshasas. Essentially, the Deva and Ashura are 2 politically and philosophically antagonistic races that appeared mysteriously when an ancient god was destroyed and wiped from the fabric of history. Instead of moving through the Astral Sea to serve other gods, the slain deity's angels were loyal to the end and chose to incarnate as mortals on the material plane. The two factions represent a sort of a gnostic paradigm of duality: the deva value abstract, transcendent spiritual values while the ashura embody materialism, sensuality, unchecked emotion, and existentialism. Neither is essentially "good" or "evil" and when an individual dies, they are reincarnated into either deva or ashura forms based on their spiritual state upon death. I use mandrakes as a PC race. In real world folklore, the mandragora root is special because it sort of looks like it has a male or female shape. In my DnD, ancient fey magic created a gendered plant race known for their haunting song and cultural expertise in alchemy (which is a nod to their real-world association with medieval alchemy). They have racial variations based on their Mandragora Scream ability and regional plant qualities. [/QUOTE]
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