Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help with ideas for a low-magic zone mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ath'kethin" data-source="post: 8223555" data-attributes="member: 6798775"><p>You could ban full casters and spellcasting subclasses. You could simply state that spells of 3rd level or higher do not work (which effectively does the same thing).</p><p></p><p>Requiring anyone who wants to cast spells to do it through the Magic Initiate and Ritual Caster feats is a valid approach. I've done all of the above in campaigns before and it worked.</p><p></p><p>Just make sure anyone joining the campaign understands this ahead of time. This should be part of your recruitment pitch to potential players; don't even wait until Session 0 to drop this bomb.</p><p></p><p>If you're adding it to part of an ongoing campaign, blocking 3rd+level spells still works, but maybe give the casters automatic proficiency with your muskets or something to compensate. Then you only have to worry about them taking those guns with them when they're done with the area, and eventually they'll run out of bullets so it kind of solves itself.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 8223555, member: 6798775"] You could ban full casters and spellcasting subclasses. You could simply state that spells of 3rd level or higher do not work (which effectively does the same thing). Requiring anyone who wants to cast spells to do it through the Magic Initiate and Ritual Caster feats is a valid approach. I've done all of the above in campaigns before and it worked. Just make sure anyone joining the campaign understands this ahead of time. This should be part of your recruitment pitch to potential players; don't even wait until Session 0 to drop this bomb. If you're adding it to part of an ongoing campaign, blocking 3rd+level spells still works, but maybe give the casters automatic proficiency with your muskets or something to compensate. Then you only have to worry about them taking those guns with them when they're done with the area, and eventually they'll run out of bullets so it kind of solves itself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help with ideas for a low-magic zone mechanic
Top