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Help with ideas for a low-magic zone mechanic
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<blockquote data-quote="Blue" data-source="post: 8224066" data-attributes="member: 20564"><p>Some ideas. Pick and choose.</p><ul> <li data-xf-list-type="ul">Spells must be upcast one level to function. This upcasting does not increase anything else about the spell like it normally would.</li> <li data-xf-list-type="ul">Spells that normally take an action take 2 rounds to cast. Rituals take an hour. Bonus action spells take an action.</li> <li data-xf-list-type="ul">Concentration saves are made vs. a DC equal to the damage inflicted, not half the damage. (Still min 10.)</li> <li data-xf-list-type="ul">Reduce all duration by half.</li> <li data-xf-list-type="ul">When a spell is cast, you may not cast that same spell for 1 minute as the weave of magic is stretching in that shape.</li> </ul></blockquote><p></p>
[QUOTE="Blue, post: 8224066, member: 20564"] Some ideas. Pick and choose. [LIST] [*]Spells must be upcast one level to function. This upcasting does not increase anything else about the spell like it normally would. [*]Spells that normally take an action take 2 rounds to cast. Rituals take an hour. Bonus action spells take an action. [*]Concentration saves are made vs. a DC equal to the damage inflicted, not half the damage. (Still min 10.) [*]Reduce all duration by half. [*]When a spell is cast, you may not cast that same spell for 1 minute as the weave of magic is stretching in that shape. [/LIST] [/QUOTE]
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Help with ideas for a low-magic zone mechanic
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