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Help with ideas for a low-magic zone mechanic
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<blockquote data-quote="Enevhar Aldarion" data-source="post: 8224083" data-attributes="member: 6818233"><p>Do like a lot of video games do and have something that permeates the air, the ground, the water, etc, that suppresses magical energy. Or something like a massive magic war happened in the past that drained the world of most of it's magical energy, so that now there is barely enough to power a low-level spell. Something like this would also prevent upcasting, so you would have to have some reason for characters to keep advancing and gaining slots they cannot use. Something that suppresses magical energy could also be so strong that it prevents most divine energy from reaching the material plane, so those casters would be limited too. Or that magical war somehow severed most of the ties of the material world to the outer planes, so that only a small amount of divine energy can get through. Maybe a part of their questing is to find a way to finally fix this problem and return full magic to the world. But if you are only doing a region or continent, instead of an entire world like this, the magic war turning the area into an almost magic-dead zone works better.</p></blockquote><p></p>
[QUOTE="Enevhar Aldarion, post: 8224083, member: 6818233"] Do like a lot of video games do and have something that permeates the air, the ground, the water, etc, that suppresses magical energy. Or something like a massive magic war happened in the past that drained the world of most of it's magical energy, so that now there is barely enough to power a low-level spell. Something like this would also prevent upcasting, so you would have to have some reason for characters to keep advancing and gaining slots they cannot use. Something that suppresses magical energy could also be so strong that it prevents most divine energy from reaching the material plane, so those casters would be limited too. Or that magical war somehow severed most of the ties of the material world to the outer planes, so that only a small amount of divine energy can get through. Maybe a part of their questing is to find a way to finally fix this problem and return full magic to the world. But if you are only doing a region or continent, instead of an entire world like this, the magic war turning the area into an almost magic-dead zone works better. [/QUOTE]
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Help with ideas for a low-magic zone mechanic
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