Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Help with ideas for a low-magic zone mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8224494" data-attributes="member: 20564"><p>More ideas, pick one or more. Feel free to combine with my earlier list:</p><ul> <li data-xf-list-type="ul">Regaining spell slots requires spending a HD per spell level of the slot. Special addendum: slots may be brought back at a lower level.</li> <li data-xf-list-type="ul">Spells above 2nd level require Concentration to cast, which will interrupt other Concentration. Spells above 4th level also require a Concentration check to complete, DC 6 + 2 * spell slot level. Failure means you lose the slot.<ul> <li data-xf-list-type="ul">Alternate - failure means roll on the Wild Magic table.</li> </ul></li> <li data-xf-list-type="ul">Casting also costs HPs equal to the slot level. (Either magical feedback or needing to spend your own essence to cast.)</li> <li data-xf-list-type="ul">Casting more than 5 spell levels worth before taking a rest grants a level of Exhaustion.</li> <li data-xf-list-type="ul">Concentration is difficult and you grant Advantage to all attacks and have Disadvantage on ability checks while doing so.</li> <li data-xf-list-type="ul">Spells take up two slots. The second slot may be of any level that could cast the spell. Upcasting uses the lower of the two slots.</li> <li data-xf-list-type="ul">All spellcasting except innate (some monsters) have V&S components. The somatic components require both hands.</li> <li data-xf-list-type="ul">Spell attack rolls are made with disadvantage, save against spells are made with advantage.</li> <li data-xf-list-type="ul">Spells may only be cast as rituals. If they do not have the ritual tag they may still be cast as rituals but consume the slot as normal.</li> <li data-xf-list-type="ul">All dice used within a spell are shrunk one die size. A d4 becomes a d2. So fireball does 8d4 damage and Bless adds 1d2 to d20 rolls.</li> </ul></blockquote><p></p>
[QUOTE="Blue, post: 8224494, member: 20564"] More ideas, pick one or more. Feel free to combine with my earlier list: [LIST] [*]Regaining spell slots requires spending a HD per spell level of the slot. Special addendum: slots may be brought back at a lower level. [*]Spells above 2nd level require Concentration to cast, which will interrupt other Concentration. Spells above 4th level also require a Concentration check to complete, DC 6 + 2 * spell slot level. Failure means you lose the slot. [LIST] [*]Alternate - failure means roll on the Wild Magic table. [/LIST] [*]Casting also costs HPs equal to the slot level. (Either magical feedback or needing to spend your own essence to cast.) [*]Casting more than 5 spell levels worth before taking a rest grants a level of Exhaustion. [*]Concentration is difficult and you grant Advantage to all attacks and have Disadvantage on ability checks while doing so. [*]Spells take up two slots. The second slot may be of any level that could cast the spell. Upcasting uses the lower of the two slots. [*]All spellcasting except innate (some monsters) have V&S components. The somatic components require both hands. [*]Spell attack rolls are made with disadvantage, save against spells are made with advantage. [*]Spells may only be cast as rituals. If they do not have the ritual tag they may still be cast as rituals but consume the slot as normal. [*]All dice used within a spell are shrunk one die size. A d4 becomes a d2. So fireball does 8d4 damage and Bless adds 1d2 to d20 rolls. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help with ideas for a low-magic zone mechanic
Top