Folks:
I'm designing a fascist society to be the bad guys for a law vs. freedom campaign. What I need is the biggest within-the-rules abuses of magic as invasion of personal privacy that this society could perpetrate on a day-to-day basis. The rules are as follows.
1. Lowest level magic possible. "Wishing" for all miscreants to explode every day is possible, but implausible.
2. Communication magic would be great. If police can call in the big guns, adventurers will have to beware. Sending would be perfect, but is a little high level. Message, similarly, but the range is quite low.
3. Divination magic would be great. I find that divinations suck at actually predicting the future in D&D; I guess that's a function of magic being a Player Character phenomenon. But if someone could figure out how to do some serious Minority Report with divinations, that would be fantastic.
4. Cheap magic items are fine, but remember that they would have to be parceled out. And RAW magic items would be preferred to self-designed ones.
5. Limited monster use. That is, if a monster can detect thoughts, and would plausibly be enslaved by these people, then it's not beyond the pale for them to dominate it and then use it permanently to read minds. Again, the more "mundane" the spell combo, the better. This should feel like "oh, of course a fascist society would do that." And not "Well, anyone could gate in a Balor and take over a country." Low-level is good.
Things I fantasize about: City Watch calling in a high-level on-duty squad to deal with powered bad guys (the PCs). Diviners permitting people to be arrested before they do anything wrong. Endemic use of truth magic.
Your help in setting up the institutions that will make this society really sick and really wrong is much appreciated.
I'm designing a fascist society to be the bad guys for a law vs. freedom campaign. What I need is the biggest within-the-rules abuses of magic as invasion of personal privacy that this society could perpetrate on a day-to-day basis. The rules are as follows.
1. Lowest level magic possible. "Wishing" for all miscreants to explode every day is possible, but implausible.
2. Communication magic would be great. If police can call in the big guns, adventurers will have to beware. Sending would be perfect, but is a little high level. Message, similarly, but the range is quite low.
3. Divination magic would be great. I find that divinations suck at actually predicting the future in D&D; I guess that's a function of magic being a Player Character phenomenon. But if someone could figure out how to do some serious Minority Report with divinations, that would be fantastic.
4. Cheap magic items are fine, but remember that they would have to be parceled out. And RAW magic items would be preferred to self-designed ones.
5. Limited monster use. That is, if a monster can detect thoughts, and would plausibly be enslaved by these people, then it's not beyond the pale for them to dominate it and then use it permanently to read minds. Again, the more "mundane" the spell combo, the better. This should feel like "oh, of course a fascist society would do that." And not "Well, anyone could gate in a Balor and take over a country." Low-level is good.
Things I fantasize about: City Watch calling in a high-level on-duty squad to deal with powered bad guys (the PCs). Diviners permitting people to be arrested before they do anything wrong. Endemic use of truth magic.
Your help in setting up the institutions that will make this society really sick and really wrong is much appreciated.