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Help with interesting death encounter
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<blockquote data-quote="Dunjin" data-source="post: 1259919" data-attributes="member: 14572"><p>The PCs in my game are secretly the scions of a mad god of anti-time that lives entirely outside of the time stream as we know it. In addition to giving them certain abilities involving time (such as travel to specific times for which they've found runic stones) and the like, this also gives them certain access to the god's realm upon death. I wanted to introduce this as an alternate to real death, since they are the direct offspring of the mad god. </p><p></p><p>Basically, when the first PC dies in my game, I planned to whisk the player off to another room and explain the following: </p><p></p><p></p><p></p><p>Something to that effect. Essentially, the PC, as the son of the mad god, has found himself pulled to the god's side in the realm outside of time. Without the filtering effects of time to separate events in a linear fashion, the PC's mind cannot take the overload.</p><p></p><p>I need help with several things:</p><p></p><p>1) How could a character return from this? My group enjoys knowing they can die, but not necessarily losing their characters forever. I don't want resurrection to be like buying a bag of Doritos, so I figured this could be a gateway to a solution--the PCs don't pass on for real, but are somehow taken and released by the mad god himself.</p><p></p><p>2) I need an option for what happens to PCs who don't choose to return. Some of the players like the option to make a new PC, one which, of course, would also be a scion of the god. Perhaps such heroes simply can't find their way out, or choose to remain there in the transcendent reality of the god's literally timeless realm.</p><p></p><p>3) Is this cool at all? I don't want it to smack of deus ex machina. I feel that it makes sense with the storyline (the PCs are scions of the god, and thus exist in a form in all times, and followers of the god are seeking to create a kingdom that spans the millennia to rule all times of the world). What do you guys think?</p><p></p><p>I suppose returning from such a world could have cumulative effects on the PCs minds, like, say, a drop in Wisdom or some kind of negative quirk or flaw. Of course, dying would still carry the same penalties (XPs, etc.), but the player would neither be forced to lose their character completely or seek out resurrection that's artificially available to an otherwise rugged magical world.</p></blockquote><p></p>
[QUOTE="Dunjin, post: 1259919, member: 14572"] The PCs in my game are secretly the scions of a mad god of anti-time that lives entirely outside of the time stream as we know it. In addition to giving them certain abilities involving time (such as travel to specific times for which they've found runic stones) and the like, this also gives them certain access to the god's realm upon death. I wanted to introduce this as an alternate to real death, since they are the direct offspring of the mad god. Basically, when the first PC dies in my game, I planned to whisk the player off to another room and explain the following: Something to that effect. Essentially, the PC, as the son of the mad god, has found himself pulled to the god's side in the realm outside of time. Without the filtering effects of time to separate events in a linear fashion, the PC's mind cannot take the overload. I need help with several things: 1) How could a character return from this? My group enjoys knowing they can die, but not necessarily losing their characters forever. I don't want resurrection to be like buying a bag of Doritos, so I figured this could be a gateway to a solution--the PCs don't pass on for real, but are somehow taken and released by the mad god himself. 2) I need an option for what happens to PCs who don't choose to return. Some of the players like the option to make a new PC, one which, of course, would also be a scion of the god. Perhaps such heroes simply can't find their way out, or choose to remain there in the transcendent reality of the god's literally timeless realm. 3) Is this cool at all? I don't want it to smack of deus ex machina. I feel that it makes sense with the storyline (the PCs are scions of the god, and thus exist in a form in all times, and followers of the god are seeking to create a kingdom that spans the millennia to rule all times of the world). What do you guys think? I suppose returning from such a world could have cumulative effects on the PCs minds, like, say, a drop in Wisdom or some kind of negative quirk or flaw. Of course, dying would still carry the same penalties (XPs, etc.), but the player would neither be forced to lose their character completely or seek out resurrection that's artificially available to an otherwise rugged magical world. [/QUOTE]
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