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Help with introducing rpgs to new players
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<blockquote data-quote="Chris_Nightwing" data-source="post: 1050861" data-attributes="member: 882"><p>It may not be what everyone else agrees with - but have them draw from an inspirational source. Getting a character out of a new player can be difficult (and I have been horrible enough just to force someone to play a cleric, but we were desperate!) and encouraging it is the first step to getting them on par with everything.</p><p></p><p>Take something they like from film/literature and then explain it in terms of the rules. Hopefully from there they will become more interested in how certain attacks/skills/spells work within the game. Tell them that they can fly, but it will only last so long and they need to be a wizard, then go on to explain how you would go about getting that spell etc...</p><p></p><p>Starting with concepts is the way to go IMO. Attacks/Spells/Skills are the things that need learning. Stuff like experience and multiclassing rules and all those other little things can come up later. A practice arena-style fight wouldn't hurt would it? Then an introductory adventure with a bit of everything (especially good if you can make them use a unique ability each).</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 1050861, member: 882"] It may not be what everyone else agrees with - but have them draw from an inspirational source. Getting a character out of a new player can be difficult (and I have been horrible enough just to force someone to play a cleric, but we were desperate!) and encouraging it is the first step to getting them on par with everything. Take something they like from film/literature and then explain it in terms of the rules. Hopefully from there they will become more interested in how certain attacks/skills/spells work within the game. Tell them that they can fly, but it will only last so long and they need to be a wizard, then go on to explain how you would go about getting that spell etc... Starting with concepts is the way to go IMO. Attacks/Spells/Skills are the things that need learning. Stuff like experience and multiclassing rules and all those other little things can come up later. A practice arena-style fight wouldn't hurt would it? Then an introductory adventure with a bit of everything (especially good if you can make them use a unique ability each). [/QUOTE]
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