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Help with invisible and highly mobile opponents
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<blockquote data-quote="Krinkle" data-source="post: 2090845" data-attributes="member: 12788"><p>It seems that my party is constantly being surprised, ambushed, scattered and annoyed by invisible and magically mobile bad guys and I need some advice, particularly with magic item selection.</p><p></p><p>We have been playing a low magic, low XP (two of the characters were converted from 2nd edition at 8th level!) campaing set in the FR. There are no arcane casters of any sort or rogues in the party. The only PRCs are very campaign specific home brews wiith a minimal change to the core class. The lack of casters plus the lack of magic items means that there has simply been no way of dealing with magic using opponents in any meaningful fashion.</p><p></p><p>At 11th-12th we took an extended break. We are getting ready to pick it up again and decided to give each character 3 levels and allow them to purchase magic items per the average wealth by level. This means all the characers will have a feat or two plus magic items to select. I will be a Fighter 14. There is also a R10/BRB1/F4, a Cleric 15, a Druid 15, a a Fighter 12.</p><p></p><p>I should note that the Cleric is not very tactically minded and that the Druid fights almost exclusively in his natural Half-Orc form for RP reasons. None of the characters are optimized. A few are willfully unoptimized.</p><p></p><p>What should I get for my fighter? Any advise in general?</p></blockquote><p></p>
[QUOTE="Krinkle, post: 2090845, member: 12788"] It seems that my party is constantly being surprised, ambushed, scattered and annoyed by invisible and magically mobile bad guys and I need some advice, particularly with magic item selection. We have been playing a low magic, low XP (two of the characters were converted from 2nd edition at 8th level!) campaing set in the FR. There are no arcane casters of any sort or rogues in the party. The only PRCs are very campaign specific home brews wiith a minimal change to the core class. The lack of casters plus the lack of magic items means that there has simply been no way of dealing with magic using opponents in any meaningful fashion. At 11th-12th we took an extended break. We are getting ready to pick it up again and decided to give each character 3 levels and allow them to purchase magic items per the average wealth by level. This means all the characers will have a feat or two plus magic items to select. I will be a Fighter 14. There is also a R10/BRB1/F4, a Cleric 15, a Druid 15, a a Fighter 12. I should note that the Cleric is not very tactically minded and that the Druid fights almost exclusively in his natural Half-Orc form for RP reasons. None of the characters are optimized. A few are willfully unoptimized. What should I get for my fighter? Any advise in general? [/QUOTE]
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